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3D graphics eBook - Course Materials Repository

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Image-based lighting 64<br />

Image plane 65<br />

Irregular Z-buffer 65<br />

Isosurface 66<br />

Lambert's cosine law 67<br />

Lambertian reflectance 70<br />

Level of detail 71<br />

Mipmap 74<br />

Newell's algorithm 76<br />

Non-uniform rational B-spline 77<br />

Normal mapping 85<br />

Oren–Nayar reflectance model 88<br />

Painter's algorithm 91<br />

Parallax mapping 93<br />

Particle system 94<br />

Path tracing 97<br />

Per-pixel lighting 101<br />

Phong reflection model 101<br />

Phong shading 105<br />

Photon mapping 106<br />

Photon tracing 109<br />

Polygon 111<br />

Potentially visible set 111<br />

Precomputed Radiance Transfer 114<br />

Procedural generation 115<br />

Procedural texture 121<br />

<strong>3D</strong> projection 124<br />

Quaternions and spatial rotation 127<br />

Radiosity 138<br />

Ray casting 145<br />

Ray tracing 147<br />

Reflection 154<br />

Reflection mapping 156<br />

Relief mapping 159<br />

Render Output unit 160<br />

Rendering 160<br />

Retained mode 170<br />

Scanline rendering 170

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