Article Sources and Contributors 265 Texture synthesis Source: http://en.wikipedia.org/w/index.php?oldid=437027933 Contributors: Akinoame, Barticus88, Borsi112, Cmdrjameson, CommonsDelinker, CrimsonTexture, Davidhorman, Dhatfield, Disavian, Drlanman, Ennetws, Instantaneous, Jhhays, Kellen`, Kukini, Ljay2two, LucDecker, Mehrdadh, Michael Hardy, Nbarth, Nezbie, Nilx, Rich Farmbrough, Rpaget, Simeon, Spark, Spot, Straker, TerriersFan, That Guy, From That Show!, TheAMmollusc, Thetawave, Tom Paine, 34 anonymous edits Tiled rendering Source: http://en.wikipedia.org/w/index.php?oldid=442640072 Contributors: 1ForTheMoney, CosineKitty, Eekerz, Imroy, Kinema, Milan Keršláger, Otolemur crassicaudatus, Remag Kee, TJ Spyke, The Anome, Walter bz, Woohookitty, 16 anonymous edits UV mapping Source: http://en.wikipedia.org/w/index.php?oldid=454856801 Contributors: Bk314159, Diego Moya, DotShell, Eduard pintilie, Eekerz, Ennetws, Ep22, Fractal3, Jleedev, Kieff, Lupinewulf, Mrwojo, Phatsphere, Radical Mallard, Radioflux, Raymond Grier, Rich Farmbrough, Richard7770, Romeu, Simeon, Yworo, Zephyris, Δ, 30 anonymous edits UVW mapping Source: http://en.wikipedia.org/w/index.php?oldid=406105823 Contributors: Ajstov, Eekerz, Kenchikuben, Kuru, Mackseem, Nimur, Reach Out to the Truth, Romeu, 3 anonymous edits Vertex Source: http://en.wikipedia.org/w/index.php?oldid=454604793 Contributors: ABF, Aitias, Americanhero, Anyeverybody, Ataleh, Butterscotch, CMBJ, Coopkev2, Crisis, Cronholm144, David Eppstein, DeadEyeArrow, Discospinster, DoubleBlue, Duoduoduo, Escape Orbit, Fixentries, Fly by Night, Funandtrvl, Giftlite, Hvn0413, Icairns, JForget, Knowz, Leuko, M.Virdee, MarsRover, Martin von Gagern, Mecanismo, Mendaliv, Mhaitham.shammaa, Mikayla102295, Miym, NatureA16, Orange Suede Sofa, Panscient, Petrb, Pumpmeup, SGBailey, SchfiftyThree, Shinli256, Shyland, SimpleParadox, StaticGull, Steelpillow, Synchronism, TheWeakWilled, Tomruen, WaysToEscape, William Avery, WissensDürster, ﻲﻧﺎﻣ, 119 anonymous edits Vertex Buffer Object Source: http://en.wikipedia.org/w/index.php?oldid=444428407 Contributors: Allenc28, Frecklefoot, GoingBatty, Jgottula, Omgchead, Robertbowerman, Whitepaw, 23 anonymous edits Vertex normal Source: http://en.wikipedia.org/w/index.php?oldid=399999576 Contributors: David Eppstein, Eekerz, MagiMaster, Manop, Michael Hardy, Reyk, 1 anonymous edits Viewing frustum Source: http://en.wikipedia.org/w/index.php?oldid=447539396 Contributors: Archelon, AvicAWB, Craig Pemberton, Crossmr, Cyp, DavidCary, Dbchristensen, Dpv, Eep², Flamurai, Gdr, Hymek, M-le-mot-dit, MusicScience, Nimur, Poccil, RJHall, Reedbeta, Robth, Shashank Shekhar, Welsh, 14 anonymous edits Virtual actor Source: http://en.wikipedia.org/w/index.php?oldid=448512924 Contributors: ASU, Aqwis, Bensin, Chowbok, Deacon of Pndapetzim, Donfbreed, DragonflySixtyseven, ErkDemon, FernoKlump, Fu Kung Master, Hughdbrown, Joseph A. Spadaro, Lenticel, Martijn Hoekstra, Mikola-Lysenko, NYKevin, Neelix, Otto4711, Piski125, Retired username, Sammy1000, Tavix, Uncle G, Vassyana, Woohookitty, 17 anonymous edits Volume rendering Source: http://en.wikipedia.org/w/index.php?oldid=453127260 Contributors: Andrewmu, Anilknyn, Art LaPella, Bcgrossmann, Berland, Bodysurfinyon, Breuwi, Butros, CallipygianSchoolGirl, Cameron.walsh, Chalkie666, Charles Matthews, Chowbok, Chroniker, Craig Pemberton, Crlab, Ctachme, DGG, Damian Yerrick, Davepape, Decora, Dhatfield, Dsajga, Eduardo07, Egallois, Exocom, GL1zdA, Greystar92, Hu12, Iab0rt4lulz, Iweber2003, JHKrueger, Julesd, Kostmo, Kri, Lackas, Lambiam, Levin, Locador, Male1979, Martarius, Mdd, Mugab, Nbarth, Nippashish, Pathak.ab, Pearle, Praetor alpha, PretentiousSnot, RJHall, Rich Farmbrough, Rilak, Rkikinis, Sam Hocevar, Sjappelodorus, Sjschen, Squids and Chips, Stefanbanev, Sterrys, Theroadislong, Thetawave, TimBentley, Tobo, Tom1.xeon, Uncle Dick, Welsh, Whibbard, Wilhelm Bauer, Wolfkeeper, Ömer Cengiz Çelebi, 116 anonymous edits Volumetric lighting Source: http://en.wikipedia.org/w/index.php?oldid=421846868 Contributors: Amalas, Berserker79, Edoe2, Fusion7, IgWannA, KlappCK, Lumoy, Tylerp9p, VoluntarySlave, Wwwwolf, Xanzzibar, 20 anonymous edits Voxel Source: http://en.wikipedia.org/w/index.php?oldid=454946061 Contributors: Accounting4Taste, Alansohn, Alfio, Andreba, Andrewmu, Ariesdraco, Aursani, BenFrantzDale, Bendykst, Biasedeyes, Bigdavesmith, BlindWanderer, Bojilov, Borek, Bornemix, Calliopejen1, Carpet, Centrx, Chris the speller, CommonsDelinker, Craig Pemberton, Cristan, Ctachme, Damian Yerrick, Dawidl, DefenceForce, Diego Moya, Dragon1394, Erik Zachte, Everyking, Flarn2006, Fredrik, Fubar Obfusco, Furrykef, Gordmoo, Gousst, GregorB, Hairy Dude, Haya shiloh, Hendricks266, Hplusplus, INCSlayer, Jaboja, Jamelan, Jarble, Jedlinlau, Jedrzej s, John Nevard, Karl-Henner, KasugaHuang, Kbdank71, Kelson, Kuroboushi, Lambiam, LeeHunter, MGlosenger, Maestrosync, Marasmusine, Mindmatrix, Miterdale, Mlindstr, MrOllie, Mwtoews, My Core Competency is Competency, Null Nihils, OllieFury, Omegatron, PaterMcFly, Pearle, Petr Kopač, Pleasantville, Pythagoras1, RJHall, Rajatojha, Retodon8, Ronz, Sallison, Saltvik, Satchmo, Schizobullet, SharkD, Shentino, Simeon, Softy, Soyweiser, SpeedyGonsales, Stampsm, Stefanbanev, Stephen Morley, Stormwatch, Suruena, The Anome, Thumperward, Thunderklaus, Tinclon, Tncomp, Tomtheeditor, Touchaddict, VictorAnyakin, Victordiaz, Vossman, Waldir, Wernher, WhiteHatLurker, Wlievens, Wyatt Riot, Wyrmmage, X00022027, Xanzzibar, Xezbeth, ZeiP, ZeroOne, Михајло Анђелковић, 161 ,הרפ anonymous edits Z-buffering Source: http://en.wikipedia.org/w/index.php?oldid=451724203 Contributors: Abmac, Alexcat, Alfakim, Alfio, Amillar, Antical, Archelon, Arnero, AySz88, Bcwhite, BenFrantzDale, Bohumir Zamecnik, Bookandcoffee, Chadloder, CodeCaster, Cutler, David Eppstein, DavidHOzAu, Delt01, Drfrogsplat, Feraudyh, Fredrik, Furrykef, Fuzzbox, GeorgeBills, Harutsedo2, Jmorkel, John of Reading, Kaszeta, Komap, Kotasik, Landon1980, Laoo Y, LogiNevermore, Mav, Mild Bill Hiccup, Moroder, Mronge, Msikma, Nowwatch, PenguiN42, RJHall, Rainwarrior, Salam32, Solkoll, Sterrys, T-tus, Tobias Bergemann, ToohrVyk, TuukkaH, Wik, Wikibofh, Zeus, Zoicon5, Zotel, ²¹², 65 anonymous edits Z-fighting Source: http://en.wikipedia.org/w/index.php?oldid=445460217 Contributors: AxelBoldt, AySz88, CesarB, Chentianran, CompuHacker, Furrykef, Gamer Eek, Jeepday, Mhoskins, Mrwojo, Otac0n, Qz, RJHall, Rainwarrior, Rbrwr, Reedbeta, The Rambling Man, Михајло Анђелковић, 18 anonymous edits <strong>3D</strong> computer <strong>graphics</strong> software Source: http://en.wikipedia.org/w/index.php?oldid=453709925 Contributors: -Midorihana-, 16@r, 790, 99neurons, ALoopingIcon, Adrian 1001, Agentbla, Al Hart, Alanbly, AlexTheMartian, Alibaba327, Antientropic, Archizero, Arneoog, AryconVyper, Bagatelle, BananaFiend, BcRIPster, Beetstra, Bertmg, Bigbluefish, Blackbox77, Bobsterling1975, Book2, Bovineone, Brenont, Bsmweb3d, Bwildasi, Byronknoll, CALR, CairoTasogare, CallipygianSchoolGirl, Candyer, Carioca, Chowbok, Chris Borg, Chris TC01, Chris the speller, Chrisminter, Chromecat, Cjrcl, Cremepuff222, Cyon Steve, Davester78, Dekisugi, Dicklyon, Dlee3d, Dodger, Dr. Woo, DriveDenali, Dryo, Dto, Dynaflow, EEPROM Eagle, ERobson, ESkog, Edward, Eiskis, Elf, Elfguy, Enigma100cwu, EpsilonSquare, ErkDemon, Euchiasmus, Extremophile, Fiftyquid, Firsfron, Frecklefoot, Fu Kung Master, GTBacchus, Gal911, Genius101, Goncalopp, Greg L, GustavTheMushroom, Herorev, Holdendesign, HoserHead, Hyad, Iamsouthpaw, IanManka, Im.thatoneguy, Intgr, Inthoforo, Iphonefans2009, Iridescent, JLaTondre, Jameshfisher, JayDez, Jdm64, Jdtyler, Jncraton, JohnCD, Jreynaga, Jstier, Jtanadi, Juhame, KVDP, Kev Boy, Koffeinoverdos, Kotakotakota, Kubigula, Lambda, Lantrix, Laurent Cancé, Lerdthenerd, LetterRip, Licu, Lightworkdesign, Litherlandsand, Lolbill58, Longhair, M.J. Moore-McGonigal PhD, P.Eng, Malcolmxl5, Mandarax, Marcelswiss, Markhobley, Martarius, <strong>Materials</strong>cientist, Mayalld, Michael Devore, Michael b strickland, Mike Gale, Millahnna, MrOllie, NeD80, NeoKron, Nev1, Nick Drake, Nixeagle, Nopnopzero, Nutiketaiel, Oicumayberight, Optigon.wings, Orderud, Ouzari, Papercyborg, Parametric66, Parscale, Paul Stansifer, Pepelyankov, Phiso1, Plan, Quincy2010, Radagast83, Raffaele Megabyte, Ramu50, Rapasaurus, Raven in Orbit, Relux2007, Requestion, Rich Farmbrough, Ronz, Ryan Postlethwaite, Samtroup, Scotttsweeney, Serioussamp, ShaunMacPherson, Skhedkar, Skinnydow, SkyWalker, Skybum, Smalljim, Snarius, Sparklyindigopink, Speck-Made, Stib, Strattonbrazil, Sugarsmax, Tbsmith, Team FS<strong>3D</strong>, TheRealFennShysa, Thecrusader 440, Thymefromti, Tommato, Tritos, Truthdowser, Uncle Dick, VRsim, Vdf22, Victordiaz, VitruV07, Waldir, WallaceJackson, Wcgteach, Weetoddid, Welsh, WereSpielChequers, Woohookitty, Wsultzbach, Xx3nvyxx, Yellowweasel, ZanQdo, Zarius, Zundark, Δ, 364 anonymous edits
Image Sources, Licenses and Contributors 266 Image Sources, Licenses and Contributors Image:Raytraced image jawray.jpg Source: http://en.wikipedia.org/w/index.php?title=File:Raytraced_image_jawray.jpg License: Attribution Contributors: User Jawed on en.wikipedia Image:Glasses 800 edit.png Source: http://en.wikipedia.org/w/index.php?title=File:Glasses_800_edit.png License: Public Domain Contributors: Gilles Tran Image:utah teapot.png Source: http://en.wikipedia.org/w/index.php?title=File:Utah_teapot.png License: Public domain Contributors: - Image:Perspective Projection Principle.jpg Source: http://en.wikipedia.org/w/index.php?title=File:Perspective_Projection_Principle.jpg License: GNU Free Documentation License Contributors: - Image:Aocclude insectambient.jpg Source: http://en.wikipedia.org/w/index.php?title=File:Aocclude_insectambient.jpg License: GNU Free Documentation License Contributors: Original uploader was Mrtheplague at en.wikipedia Image:Aocclude insectdiffuse.jpg Source: http://en.wikipedia.org/w/index.php?title=File:Aocclude_insectdiffuse.jpg License: GNU Free Documentation License Contributors: Original uploader was Mrtheplague at en.wikipedia Image:Aocclude insectcombined.jpg Source: http://en.wikipedia.org/w/index.php?title=File:Aocclude_insectcombined.jpg License: GNU Free Documentation License Contributors: Original uploader was Mrtheplague at en.wikipedia Image:Aocclude bentnormal.png Source: http://en.wikipedia.org/w/index.php?title=File:Aocclude_bentnormal.png License: Creative Commons Attribution-ShareAlike 3.0 Unported Contributors: Original uploader was Mrtheplague at en.wikipedia Image:Anisotropic compare.png Source: http://en.wikipedia.org/w/index.php?title=File:Anisotropic_compare.png License: unknown Contributors: - File:MipMap Example STS101 Anisotropic.png Source: http://en.wikipedia.org/w/index.php?title=File:MipMap_Example_STS101_Anisotropic.png License: GNU Free Documentation License Contributors: MipMap_Example_STS101.jpg: en:User:Mulad, based on a NASA image derivative work: Kri (talk) Image:Image-resample-sample.png Source: http://en.wikipedia.org/w/index.php?title=File:Image-resample-sample.png License: Public Domain Contributors: en:user:mmj Image:Binary space partition.svg Source: http://en.wikipedia.org/w/index.php?title=File:Binary_space_partition.svg License: Creative Commons Attribution-Sharealike 3.0 Contributors: Jkwchui Image:BoundingBox.jpg Source: http://en.wikipedia.org/w/index.php?title=File:BoundingBox.jpg License: Creative Commons Attribution 2.0 Contributors: - File:Bump-map-demo-full.png Source: http://en.wikipedia.org/w/index.php?title=File:Bump-map-demo-full.png License: GNU Free Documentation License Contributors: Bump-map-demo-smooth.png, Orange-bumpmap.png and Bump-map-demo-bumpy.png: Original uploader was Brion VIBBER at en.wikipedia Later version(s) were uploaded by McLoaf at en.wikipedia. derivative work: GDallimore (talk) File:Bump map vs isosurface2.png Source: http://en.wikipedia.org/w/index.php?title=File:Bump_map_vs_isosurface2.png License: Public Domain Contributors: User:GDallimore Image:Catmull-Clark subdivision of a cube.svg Source: http://en.wikipedia.org/w/index.php?title=File:Catmull-Clark_subdivision_of_a_cube.svg License: GNU Free Documentation License Contributors: - Image:Eulerangles.svg Source: http://en.wikipedia.org/w/index.php?title=File:Eulerangles.svg License: Creative Commons Attribution 3.0 Contributors: Lionel Brits Image:plane.svg Source: http://en.wikipedia.org/w/index.php?title=File:Plane.svg License: Creative Commons Attribution 3.0 Contributors: Original uploader was Juansempere at en.wikipedia. File:Panorama cube map.png Source: http://en.wikipedia.org/w/index.php?title=File:Panorama_cube_map.png License: Creative Commons Attribution-Sharealike 3.0 Contributors: SharkD File:Lambert2.gif Source: http://en.wikipedia.org/w/index.php?title=File:Lambert2.gif License: Creative Commons Attribution-Sharealike 3.0 Contributors: GianniG46 Image:Diffuse reflection.gif Source: http://en.wikipedia.org/w/index.php?title=File:Diffuse_reflection.gif License: Creative Commons Attribution-Sharealike 3.0 Contributors: GianniG46 File:Diffuse reflection.PNG Source: http://en.wikipedia.org/w/index.php?title=File:Diffuse_reflection.PNG License: GNU Free Documentation License Contributors: Original uploader was Theresa knott at en.wikipedia Image:Displacement.jpg Source: http://en.wikipedia.org/w/index.php?title=File:Displacement.jpg License: Creative Commons Attribution 2.0 Contributors: Original uploader was T-tus at en.wikipedia Image:DooSabin mesh.png Source: http://en.wikipedia.org/w/index.php?title=File:DooSabin_mesh.png License: Public Domain Contributors: Fredrik Orderud Image:DooSabin subdivision.png Source: http://en.wikipedia.org/w/index.php?title=File:DooSabin_subdivision.png License: Public Domain Contributors: Fredrik Orderud Image:Local illumination.JPG Source: http://en.wikipedia.org/w/index.php?title=File:Local_illumination.JPG License: Public Domain Contributors: - Image:Global illumination.JPG Source: http://en.wikipedia.org/w/index.php?title=File:Global_illumination.JPG License: Public Domain Contributors: user:Gtanski File:Gouraudshading00.png Source: http://en.wikipedia.org/w/index.php?title=File:Gouraudshading00.png License: Public Domain Contributors: Maarten Everts File:D<strong>3D</strong> Shading Modes.png Source: http://en.wikipedia.org/w/index.php?title=File:D<strong>3D</strong>_Shading_Modes.png License: Public Domain Contributors: Lukáš Buričin Image:Gouraud_low.gif Source: http://en.wikipedia.org/w/index.php?title=File:Gouraud_low.gif License: Creative Commons Attribution 3.0 Contributors: Gouraud low anim.gif: User:Jalo derivative work: Kri (talk) Attribution to: Zom-B Image:Gouraud_high.gif Source: http://en.wikipedia.org/w/index.php?title=File:Gouraud_high.gif License: Creative Commons Attribution 2.0 Contributors: - file:Obj lineremoval.png Source: http://en.wikipedia.org/w/index.php?title=File:Obj_lineremoval.png License: GNU Free Documentation License Contributors: - Image:Lost Coast HDR comparison.png Source: http://en.wikipedia.org/w/index.php?title=File:Lost_Coast_HDR_comparison.png License: unknown Contributors: - Image:Isosurface on molecule.jpg Source: http://en.wikipedia.org/w/index.php?title=File:Isosurface_on_molecule.jpg License: unknown Contributors: - Image:Prop iso.pdf Source: http://en.wikipedia.org/w/index.php?title=File:Prop_iso.pdf License: Creative Commons Attribution-Sharealike 3.0 Contributors: Citizenthom Image:Lambert Cosine Law 1.svg Source: http://en.wikipedia.org/w/index.php?title=File:Lambert_Cosine_Law_1.svg License: Public Domain Contributors: Inductiveload Image:Lambert Cosine Law 2.svg Source: http://en.wikipedia.org/w/index.php?title=File:Lambert_Cosine_Law_2.svg License: Public Domain Contributors: Inductiveload Image:DiscreteLodAndCullExampleRanges.MaxDZ8.svg Source: http://en.wikipedia.org/w/index.php?title=File:DiscreteLodAndCullExampleRanges.MaxDZ8.svg License: Public Domain Contributors: MaxDZ8 Image:WireSphereMaxTass.MaxDZ8.jpg Source: http://en.wikipedia.org/w/index.php?title=File:WireSphereMaxTass.MaxDZ8.jpg License: Public Domain Contributors: MaxDZ8 Image:WireSphereHiTass.MaxDZ8.jpg Source: http://en.wikipedia.org/w/index.php?title=File:WireSphereHiTass.MaxDZ8.jpg License: Public Domain Contributors: MaxDZ8 Image:WireSphereStdTass.MaxDZ8.jpg Source: http://en.wikipedia.org/w/index.php?title=File:WireSphereStdTass.MaxDZ8.jpg License: Public Domain Contributors: MaxDZ8 Image:WireSphereLowTass.MaxDZ8.jpg Source: http://en.wikipedia.org/w/index.php?title=File:WireSphereLowTass.MaxDZ8.jpg License: Public Domain Contributors: MaxDZ8 Image:WireSphereMinTass.MaxDZ8.jpg Source: http://en.wikipedia.org/w/index.php?title=File:WireSphereMinTass.MaxDZ8.jpg License: Public Domain Contributors: MaxDZ8 Image:SpheresBruteForce.MaxDZ8.jpg Source: http://en.wikipedia.org/w/index.php?title=File:SpheresBruteForce.MaxDZ8.jpg License: Public Domain Contributors: MaxDZ8 Image:SpheresLodded.MaxDZ8.jpg Source: http://en.wikipedia.org/w/index.php?title=File:SpheresLodded.MaxDZ8.jpg License: Public Domain Contributors: MaxDZ8 Image:DifferenceImageBruteLod.MaxDZ8.png Source: http://en.wikipedia.org/w/index.php?title=File:DifferenceImageBruteLod.MaxDZ8.png License: Public Domain Contributors: MaxDZ8 Image:MipMap Example STS101.jpg Source: http://en.wikipedia.org/w/index.php?title=File:MipMap_Example_STS101.jpg License: GNU Free Documentation License Contributors: en:User:Mulad, based on a NASA image Image:Painters_problem.png Source: http://en.wikipedia.org/w/index.php?title=File:Painters_problem.png License: GNU Free Documentation License Contributors: - Image:NURBS 3-D surface.gif Source: http://en.wikipedia.org/w/index.php?title=File:NURBS_3-D_surface.gif License: Creative Commons Attribution-Sharealike 3.0 Contributors: Greg A L Image:NURBstatic.svg Source: http://en.wikipedia.org/w/index.php?title=File:NURBstatic.svg License: GNU Free Documentation License Contributors: Original uploader was WulfTheSaxon at en.wikipedia.org Image:motoryacht design i.png Source: http://en.wikipedia.org/w/index.php?title=File:Motoryacht_design_i.png License: GNU Free Documentation License Contributors: Original uploader was Freeformer at en.wikipedia Later version(s) were uploaded by McLoaf at en.wikipedia. Image:Surface modelling.svg Source: http://en.wikipedia.org/w/index.php?title=File:Surface_modelling.svg License: GNU Free Documentation License Contributors: Surface1.jpg: Maksim derivative work: Vladsinger (talk)
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3D Rendering PDF generated using th
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Image-based lighting 64 Image plane
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References Article Sources and Cont
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3D rendering 2 Non real-time Animat
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3D rendering 4 The shaded three-dim
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Ambient occlusion 6 ambient occlusi
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Ambient occlusion 8 • ShadeVis (h
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Anisotropic filtering 10 will only
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Beam tracing 12 Beam tracing Beam t
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Bilinear filtering 14 Are all true.
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Binary space partitioning 16 togeth
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Binary space partitioning 18 Other
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Binary space partitioning 20 [1] Bi
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Bounding interval hierarchy 22 Prop
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Bounding volume 24 bounding boxes b
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Bump mapping 26 Bump mapping Bump m
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CatmullClark subdivision surface 28
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CatmullClark subdivision surface 30
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Conversion between quaternions and
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Cube mapping 34 Advantages Cube map
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Cube mapping 36 Related A large set
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Diffuse reflection 38 2), or, of co
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Displacement mapping 40 Meaning of
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DooSabin subdivision surface 42 Ext
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False radiosity 44 False radiosity
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Geometry pipelines 46 Geometry pipe
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Global illumination 48 Rendering wi
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Gouraud shading 50 Gouraud shading
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Graphics pipeline 52 Graphics pipel
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Graphics pipeline 54 References 1.
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Hidden surface determination 56 imp
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High dynamic range rendering 58 Hig
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High dynamic range rendering 60 Ton
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High dynamic range rendering 62 Fro
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High dynamic range rendering 64 •
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Irregular Z-buffer 66 Applications
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Lambert's cosine law 68 than would
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Lambertian reflectance 70 Lambertia
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Level of detail 72 Well known appro
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Level of detail 74 Hierarchical LOD
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Newell's algorithm 76 Newell's algo
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Non-uniform rational B-spline 78 Us
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Non-uniform rational B-spline 80 of
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Non-uniform rational B-spline 82 ar
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Non-uniform rational B-spline 84 Ex
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Normal mapping 86 How it works To c
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OrenNayar reflectance model 88 Oren
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OrenNayar reflectance model 90 , ,
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Painter's algorithm 92 The algorith
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Parallax mapping 94 • Parallax Ma
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Particle system 96 A cube emitting
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Path tracing 98 History Further inf
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Path tracing 100 Scattering distrib
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Phong reflection model 102 Visual i
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Phong reflection model 104 Because
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Phong shading 106 Visual illustrati
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Photon mapping 108 Rendering (2nd p
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Photon tracing 110 Advantages and d
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Potentially visible set 112 • Can
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Potentially visible set 114 Externa
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Procedural generation 116 increases
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Procedural generation 118 • Softi
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Procedural generation 120 Reference
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Procedural texture 122 Self-organiz
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Procedural texture 124 References [
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3D projection 126 The distance of t
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Quaternions and spatial rotation 12
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Quaternions and spatial rotation 13
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Quaternions and spatial rotation 13
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Radiosity 140 Overview of the radio
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Radiosity 142 This is sometimes kno
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Radiosity 144 References [1] " Mode
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Ray casting 146 the light will reac
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Ray tracing 148 Typically, each ray
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Ray tracing 150 independence of eac
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Ray tracing 152 On June 12, 2008 In
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Reflection 154 Reflection Reflectio
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Reflection 156 Glossy Reflection Fu
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Reflection mapping 158 Cube mapping
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Render Output unit 160 Render Outpu
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Rendering 162 • indirect illumina
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Rendering 164 Ray tracing Ray traci
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Rendering 166 Academic core The imp
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Rendering 168 • 1984 Distributed
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Retained mode 170 Retained mode In
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Scanline rendering 172 Comparison w
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Screen Space Ambient Occlusion 174
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Screen Space Ambient Occlusion 176
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Shadow mapping 178 Algorithm overvi
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Shadow mapping 180 Drawing the scen
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Shadow mapping 182 Further reading
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Shadow volume 184 There is also a p
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Shadow volume 186 The depth fail me
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Silhouette edge 188 Silhouette edge
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Specular highlight 190 Specular hig
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Specular highlight 192 normalized o
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Sphere mapping 194 Sphere mapping I
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Stencil codes 196 Stencil codes Ste
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Stencil codes 198 Stencils The shap
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Stencil codes 200 [7] Wellein, G et
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Subdivision surface 202 used a four
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Subsurface scattering 204 Subsurfac
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Subsurface scattering 206 External
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Surface normal 208 If a (possibly n
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Surface normal 210 Normal in geomet
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Texture filtering 212 Texture filte
- Page 219 and 220: Texture mapping 214 Texture mapping
- Page 221 and 222: Texture mapping 216 constant distan
- Page 223 and 224: Texture synthesis 218 • Structure
- Page 225 and 226: Texture synthesis 220 Pattern-based
- Page 227 and 228: Texture synthesis 222 • Micro-tex
- Page 229 and 230: UV mapping 224 A UV map can either
- Page 231 and 232: Vertex 226 Polytope vertices are re
- Page 233 and 234: Vertex Buffer Object 228 //Make the
- Page 235 and 236: Vertex Buffer Object 230 GLuint sha
- Page 237 and 238: Vertex Buffer Object 232 vertexes *
- Page 239 and 240: Virtual actor 234 Virtual actor A v
- Page 241 and 242: Virtual actor 236 exercises, and ev
- Page 243 and 244: Volume rendering 238 Volume ray cas
- Page 245 and 246: Volume rendering 240 Maximum intens
- Page 247 and 248: Volume rendering 242 Image-based me
- Page 249 and 250: Volumetric lighting 244 References
- Page 251 and 252: Voxel 246 • Outcast, a game made
- Page 253 and 254: Z-buffering 248 Z-buffering In comp
- Page 255 and 256: Z-buffering 250 } } display COLOR a
- Page 257 and 258: Z-fighting 252 Z-fighting Z-fightin
- Page 259 and 260: Appendix 3D computer graphics softw
- Page 261 and 262: 3D computer graphics software 256
- Page 263 and 264: 3D computer graphics software 258
- Page 265 and 266: 3D computer graphics software 260 2
- Page 267 and 268: Article Sources and Contributors 26
- Page 269: Article Sources and Contributors 26
- Page 273 and 274: Image Sources, Licenses and Contrib