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3D graphics eBook - Course Materials Repository

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Virtual actor 236<br />

exercises, and event management services.<br />

References<br />

[1] Brooks Landon (2002). "Synthespians, Virtual Humans, and Hypermedia". In Veronica Hollinger and Joan Gordon. Edging Into the Future:<br />

Science Fiction and Contemporary Cultural Transformation. University of Pennsylvania Press. pp. 57–59. ISBN 0812218043.<br />

[2] Barbara Creed (2002). "The Cyberstar". In Graeme Turner. The Film Cultures Reader. Routledge. ISBN 0415252814.<br />

[3] Nadia Magnenat-Thalmann and Daniel Thalmann (2004). Handbook of Virtual Humans. John Wiley and Sons. pp. 6–7. ISBN 0470023163.<br />

[4] Paul Martin Lester (2005). Visual Communication: Images With Messages. Thomson Wadsworth. pp. 353. ISBN 0534637205.<br />

[5] Andrew Darley (2000). "The Waning of Narrative". Visual Digital Culture: Surface Play and Spectacle in New Media Genres. Routledge.<br />

pp. 109. ISBN 0415165547.<br />

[6] Ralf Remshardt (2006). "The actor as imtermedialist: remetiation, appropriation, adaptation". In Freda Chapple and Chiel Kattenbelt.<br />

Intermediality in Theatre and Performance. Rodopi. pp. 52–53. ISBN 9042016299.<br />

[7] Simon Danaher (2004). Digital <strong>3D</strong> Design. Thomson <strong>Course</strong> Technology. pp. 38. ISBN 1592003915.<br />

[8] Laikwan Pang (2006). "Expressions, originality, and fixation". Cultural Control And Globalization in Asia: Copyright, Piracy, and Cinema.<br />

Routledge. pp. 20. ISBN 0415352010.<br />

[9] Michael A. Einhorn (2004). "Publicity rights and consumer rights". Media, Technology, and Copyright: Integrating Law and Economics.<br />

Edward Elgar Publishing. pp. 121, 125. ISBN 1843766574.<br />

[10] Los Angeles Times / Digital Elite Inc. (http:/ / articles. latimes. com/ 1999/ aug/ 09/ business/ fi-64043)<br />

Further reading<br />

• Michael D. Scott and James N. Talbott (1997). "Titles and Characters". Scott on Multimedia Law. Aspen<br />

Publishers Online. ISBN 1567063330. — a detailed discussion of the law, as it stood in 1997, relating to virtual<br />

humans and the rights held over them by real humans<br />

• Richard Raysman (2002). "Trademark Law". Emerging Technologies and the Law: Forms and Analysis. Law<br />

Journal Press. pp. 6—15. ISBN 1588521079. — how trademark law affects digital clones of celebrities who have<br />

trademarked their personæ<br />

External links<br />

• Vactor Studio (http:/ / www. vactorstudio. com/ )

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