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3D graphics eBook - Course Materials Repository

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UVW mapping 225<br />

UVW mapping<br />

UVW mapping is a mathematical technique for coordinate mapping. In computer <strong>graphics</strong>, it is most commonly a<br />

to map, suitable for converting a 2D image (a texture) to a three dimensional object of a given topology.<br />

"UVW", like the standard Cartesian coordinate system, has three dimensions; the third dimension allows texture<br />

maps to wrap in complex ways onto irregular surfaces. Each point in a UVW map corresponds to a point on the<br />

surface of the object. The graphic designer or programmer generates the specific mathematical function to<br />

implement the map, so that points on the texture are assigned to (XYZ) points on the target surface. Generally<br />

speaking, the more orderly the unwrapped polygons are, the easier it is for the texture artist to paint features onto the<br />

texture. Once the texture is finished, all that has to be done is to wrap the UVW map back onto the object, projecting<br />

the texture in a way that is far more flexible and advanced, preventing graphic artifacts that accompany more<br />

simplistic texture mappings such as planar projection. For this reason, UVW mapping is commonly used to texture<br />

map non-platonic solids, non-geometric primitives, and other irregularly-shaped objects, such as characters and<br />

furniture.<br />

External links<br />

• UVW Mapping Tutorial [1]<br />

References<br />

[1] http:/ / oman3d. com/ tutorials/ 3ds/ texture_stealth/<br />

Vertex<br />

In geometry, a vertex (plural vertices) is a special kind of point that describes the corners or intersections of<br />

geometric shapes.<br />

Definitions<br />

Of an angle<br />

The vertex of an angle is the point where two rays begin or meet,<br />

where two line segments join or meet, where two lines intersect<br />

(cross), or any appropriate combination of rays, segments and lines that<br />

result in two straight "sides" meeting at one place.<br />

Of a polytope<br />

A vertex is a corner point of a polygon, polyhedron, or other higher<br />

dimensional polytope, formed by the intersection of edges, faces or<br />

facets of the object: a vertices''''''''''''''''facts.<br />

In a polygon, a vertex is called "convex" if the internal angle of the<br />

polygon, that is, the angle formed by the two edges at the vertex, with<br />

A vertex of an angle is the endpoint where two<br />

line segments or lines come together.<br />

the polygon inside the angle, is less than π radians; otherwise, it is called "concave" or "reflex". More generally, a<br />

vertex of a polyhedron or polytope is convex if the intersection of the polyhedron or polytope with a sufficiently<br />

small sphere centered at the vertex is convex, and concave otherwise.

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