3D graphics eBook - Course Materials Repository
3D graphics eBook - Course Materials Repository
3D graphics eBook - Course Materials Repository
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Texture synthesis 221<br />
Literature<br />
Several of the earliest and most referenced papers in this field include:<br />
• Popat [14] in 1993 - "Novel cluster-based probability model for texture synthesis, classification, and compression".<br />
• Heeger-Bergen [15] in 1995 - "Pyramid based texture analysis/synthesis".<br />
• Paget-Longstaff [16] in 1998 - "Texture synthesis via a noncausal nonparametric multiscale Markov random field"<br />
• Efros-Leung [17] in 1999 - "Texture Synthesis by Non-parameteric Sampling".<br />
• Wei-Levoy [5] in 2000 - "Fast Texture Synthesis using Tree-structured Vector Quantization"<br />
although there was also earlier work on the subject, such as<br />
• Gagalowicz and Song De Ma in 1986 , "Model driven synthesis of natural textures for 3-D scenes",<br />
• Lewis in 1984, "Texture synthesis for digital painting".<br />
(The latter algorithm has some similarities to the Chaos Mosaic approach).<br />
The non-parametric sampling approach of Efros-Leung is the first approach that can easily synthesis most types of<br />
texture, and it has inspired literally hundreds of follow-on papers in computer <strong>graphics</strong>. Since then, the field of<br />
texture synthesis has rapidly expanded with the introduction of <strong>3D</strong> <strong>graphics</strong> accelerator cards for personal<br />
computers. It turns out, however, that Scott Draves first published the patch-based version of this technique along<br />
with GPL code in 1993 according to Efros [18] .<br />
References<br />
[1] http:/ / www. cs. unc. edu/ ~kwatra/ SIG07_TextureSynthesis/ index. htm<br />
[2] http:/ / <strong>graphics</strong>. cs. cmu. edu/ projects/ nrt/<br />
[3] http:/ / www. texturesynthesis. com/ nonparaMRF. htm<br />
[4] http:/ / <strong>graphics</strong>. cs. cmu. edu/ people/ efros/ research/ EfrosLeung. html<br />
[5] http:/ / <strong>graphics</strong>. stanford. edu/ papers/ texture-synthesis-sig00/<br />
[6] http:/ / mrl. nyu. edu/ projects/ image-analogies/<br />
[7] http:/ / <strong>graphics</strong>. cs. cmu. edu/ people/ efros/ research/ quilting. html<br />
[8] http:/ / www-static. cc. gatech. edu/ gvu/ perception/ / projects/ graphcuttextures/<br />
[9] Honarkhah, M and Caers, J, 2010, Stochastic Simulation of Patterns Using Distance-Based Pattern Modeling (http:/ / dx. doi. org/ 10. 1007/<br />
s11004-010-9276-7), Mathematical Geosciences, 42: 487 - 517<br />
[10] http:/ / gimp-texturize. sourceforge. net/<br />
[11] http:/ / www. logarithmic. net/ pfh/ resynthesizer<br />
[12] http:/ / www-sop. inria. fr/ members/ Sylvain. Lefebvre/ _wiki_/ pmwiki. php?n=Main. TSynEx<br />
[13] http:/ / www. 131002. net/ data/ code/ kuva/<br />
[14] http:/ / xenia. media. mit. edu/ ~popat/ personal/<br />
[15] http:/ / www. cns. nyu. edu/ heegerlab/ index. php?page=publications& id=heeger-siggraph95<br />
[16] http:/ / www. texturesynthesis. com/ papers/ Paget_IP_1998. pdf<br />
[17] http:/ / <strong>graphics</strong>. cs. cmu. edu/ people/ efros/ research/ NPS/ efros-iccv99. pdf<br />
[18] http:/ / <strong>graphics</strong>. cs. cmu. edu/ people/ efros/ research/ synthesis. html<br />
External links<br />
• texture synthesis (http:/ / <strong>graphics</strong>. cs. cmu. edu/ people/ efros/ research/ synthesis. html)<br />
• texture synthesis (http:/ / www. cs. utah. edu/ ~michael/ ts/ )<br />
• texture movie synthesis (http:/ / www. cs. huji. ac. il/ labs/ cglab/ papers/ texsyn/ )<br />
• Texture2005 (http:/ / www. macs. hw. ac. uk/ texture2005/ )<br />
• Near-Regular Texture Synthesis (http:/ / <strong>graphics</strong>. cs. cmu. edu/ projects/ nrt/ )<br />
• The Texture Lab (http:/ / www. macs. hw. ac. uk/ texturelab/ )<br />
• Nonparametric Texture Synthesis (http:/ / www. texturesynthesis. com/ texture. htm)<br />
• Examples of reaction-diffusion textures (http:/ / www. texrd. com/ gallerie/ gallerie. html)<br />
• Implementation of Efros & Leung's algorithm with examples (http:/ / rubinsteyn. com/ comp_photo/ texture/ )