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3D graphics eBook - Course Materials Repository

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Silhouette edge 189<br />

External links<br />

• http:/ / wheger. tripod. com/ vhl/ vhl. htm<br />

Spectral rendering<br />

In computer <strong>graphics</strong>, spectral rendering is where a scene's light transport is modeled with real wavelengths. This<br />

process is typically a lot slower than traditional rendering, which renders the scene in its red, green, and blue<br />

components and then overlays the images. Spectral rendering is often used in ray tracing or photon mapping to more<br />

accurately simulate the scene, often for comparison with an actual photograph to test the rendering algorithm (as in a<br />

Cornell Box) or to simulate different portions of the electromagnetic spectrum for the purpose of scientific work.<br />

The images simulated are not necessarily more realistic appearing; however, when compared to a real image pixel<br />

for pixel, the result is often much closer.<br />

Spectral rendering can also simulate light sources and objects more effectively, as the light's emission spectrum can<br />

be used to release photons at a particular wavelength in proportion to the spectrum. Objects' spectral reflectance<br />

curves can similarly be used to reflect certain portions of the spectrum more accurately.<br />

As an example, certain properties of tomatoes make them appear differently under sunlight than under fluorescent<br />

light. Using the blackbody radiation equations to simulate sunlight or the emission spectrum of a fluorescent bulb in<br />

combination with the tomato's spectral reflectance curve, more accurate images of each scenario can be produced.<br />

References<br />

External links<br />

Cornell Box photo comparison (http:/ / www. <strong>graphics</strong>. cornell. edu/ online/ box/ compare. html)

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