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3D graphics eBook - Course Materials Repository

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Screen Space Ambient Occlusion 176<br />

[27] "Issue 17: Dark Mirror Patch Notes | City of Heroes® : The Worlds Most Popular Superpowered MMO" (http:/ / www. cityofheroes. com/<br />

news/ patch_notes/ issue_17_release_notes. html). Cityofheroes.com. . Retrieved 2011-08-26.<br />

[28] "Ask Bohemia (about Operation Arrowhead... or anything else you want to ask)! – Bohemia Interactive Community" (http:/ / community.<br />

bistudio. com/ wiki?title=Ask_Bohemia_(about_Operation_Arrowhead. . . _or_anything_else_you_want_to_ask)!&<br />

rcid=57637#Improvements_In_The_Original_ARMA_2_Game). Community.bistudio.com. 2010-05-06. . Retrieved 2011-08-26.<br />

[29] now to post a comment! (2010-03-21). "The Settlers 7: Paths to a Kingdom – Engine" (http:/ / www. youtube. com/<br />

watch?v=uDFqgLSAPzU). YouTube. . Retrieved 2011-08-26.<br />

[30] http:/ / imagequalitymatters. blogspot. com/ 2010/ 08/ tech-analysis-mafia-ii-demo-ps3-vs-360. html<br />

[31] http:/ / www. eurogamer. net/ articles/ digitalfoundry-mafia-ii-demo-showdown<br />

[32] http:/ / geekmontage. com/ texts/ game-fixes-amnesia-the-dark-descent-crashing-lag-black-screen-freezing-sound-fixes/<br />

[33] http:/ / www. bit-tech. net/ gaming/ pc/ 2010/ 10/ 25/ arcania-gothic-4-review/ 1<br />

[34] "Face-Off: Assassin's Creed: Brotherhood – Page 2 | DigitalFoundry" (http:/ / www. eurogamer. net/ articles/<br />

digitalfoundry-assassins-creed-brotherhood-face-off?page=2). Eurogamer.net. 2010-11-18. . Retrieved 2011-08-26.<br />

[35] http:/ / www. guru3d. com/ news/ battlefield-bad-company-2-directx-11-details-/<br />

[36] http:/ / www. lensoftruth. com/ head2head-blood-stone-007-hd-screenshot-comparison/<br />

[37] http:/ / www. techspot. com/ review/ 374-dragon-age-2-performance-test/<br />

[38] http:/ / crytek. com/ sites/ default/ files/ Crysis%202%20Key%20Rendering%20Features. pdf<br />

[39] http:/ / store. steampowered. com/ news/ 5321/ ?l=russian<br />

[40] http:/ / www. pcgamer. com/ 2011/ 05/ 25/ the-witcher-2-tweaks-guide/<br />

[41] "Face-Off: L.A. Noire – Page 1 | DigitalFoundry" (http:/ / www. eurogamer. net/ articles/ digitalfoundry-la-noire-face-off). Eurogamer.net.<br />

2011-05-23. . Retrieved 2011-08-26.<br />

[42] http:/ / imagequalitymatters. blogspot. com/ 2010/ 07/ tech-analsis-infamous-2-early-screens. html<br />

[43] http:/ / www. eurogamer. net/ articles/ deus-ex-human-revolution-face-off<br />

[44] http:/ / www. eurogamer. net/ articles/ digitalfoundry-dead-island-face-off<br />

[45] http:/ / publications. dice. se/ attachments/ BF3_NFS_WhiteBarreBrisebois_Siggraph2011. pdf<br />

External links<br />

• Finding Next Gen – CryEngine 2 (http:/ / delivery. acm. org/ 10. 1145/ 1290000/ 1281671/ p97-mittring.<br />

pdf?key1=1281671& key2=9942678811& coll=ACM& dl=ACM& CFID=15151515& CFTOKEN=6184618)<br />

• Video showing SSAO in action (http:/ / video. google. com/ videoplay?docid=-2592720445119800709& hl=en)<br />

• Image Enhancement by Unsharp Masking the Depth Buffer (http:/ / <strong>graphics</strong>. uni-konstanz. de/ publikationen/<br />

2006/ unsharp_masking/ Luft et al. -- Image Enhancement by Unsharp Masking the Depth Buffer. pdf)<br />

• Hardware Accelerated Ambient Occlusion Techniques on GPUs (http:/ / perumaal. googlepages. com/ )<br />

• Overview on Screen Space Ambient Occlusion Techniques (http:/ / meshula. net/ wordpress/ ?p=145)<br />

• Real-Time Depth Buffer Based Ambient Occlusion (http:/ / developer. download. nvidia. com/ presentations/<br />

2008/ GDC/ GDC08_Ambient_Occlusion. pdf)<br />

• Source code of SSAO shader used in Crysis (http:/ / www. pastebin. ca/ 953523)<br />

• Approximating Dynamic Global Illumination in Image Space (http:/ / www. mpi-inf. mpg. de/ ~ritschel/ Papers/<br />

SSDO. pdf)<br />

• Accumulative Screen Space Ambient Occlusion (http:/ / www. gamedev. net/ community/ forums/ topic.<br />

asp?topic_id=527170)<br />

• NVIDIA has integrated SSAO into drivers (http:/ / www. nzone. com/ object/ nzone_ambientocclusion_home.<br />

html)<br />

• Several methods of SSAO are described in ShaderX7 book (http:/ / www. shaderx7. com/ TOC. html)<br />

• SSAO Shader ( Russian ) (http:/ / lwengine. net. ru/ article/ DirectX_10/ ssao_directx10)

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