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3D graphics eBook - Course Materials Repository

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Reflection mapping 159<br />

References<br />

[1] Tien-Tsin Wong, Liang Wan, Chi-Sing Leung, and Ping-Man Lam. Real-time Environment Mapping with Equal Solid-Angle Spherical<br />

Quad-Map (http:/ / appsrv. cse. cuhk. edu. hk/ ~lwan/ paper/ sphquadmap/ sphquadmap. htm), Shader X4: Lighting & Rendering, Charles<br />

River Media, 2006<br />

[2] http:/ / www. comphist. org/ computing_history/ new_page_6. htm<br />

[3] http:/ / www. debevec. org/ ReflectionMapping/<br />

[4] Heidrich, W., and H.-P. Seidel. "View-Independent Environment Maps." Euro<strong>graphics</strong> Workshop on Graphics Hardware 1998, pp. 39–45.<br />

[5] Emil Praun and Hugues Hoppe. "Spherical parametrization and remeshing." ACM Transactions on Graphics,22(3):340–349, 2003.<br />

[6] Mauro Steigleder. "Pencil Light Transport." A thesis presented to the University of Waterloo, 2005.<br />

External links<br />

• The Story of Reflection mapping (http:/ / www. debevec. org/ ReflectionMapping/ ) by Paul Debevec<br />

• NVIDIA's paper (http:/ / developer. nvidia. com/ attach/ 6595) about sphere & cube env. mapping<br />

Relief mapping<br />

In computer <strong>graphics</strong>, relief mapping is a texture mapping technique used to render the surface details of three<br />

dimensional objects accurately and efficiently. [1] It can produce accurate depictions of self-occlusion,<br />

self-shadowing, and parallax. [2] It is a form of short-distance raytrace done on a pixel shader.<br />

References<br />

[1] "'Real-time relief mapping on arbitrary polygonal surfaces'" (http:/ / www. inf. ufrgs. br/ ~comba/ papers/ 2005/ rtrm-i3d05. pdf).<br />

Proceedings of the 2005 Symposium on Interactive <strong>3D</strong> Graphics and Games: 155–162. 2005. .<br />

[2] "'Relief Mapping of Non-Height-Field Surface Details" (http:/ / www. inf. ufrgs. br/ ~oliveira/ pubs_files/<br />

Policarpo_Oliveira_RTM_multilayer_I<strong>3D</strong>2006. pdf). Proceedings of the 2006 symposium on Interactive <strong>3D</strong> <strong>graphics</strong> and games. 2006. .<br />

Retrieved 18 February 2011.<br />

External links<br />

• Manuel's Relief texture mapping (http:/ / www. inf. ufrgs. br/ ~oliveira/ RTM. html)

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