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3D graphics eBook - Course Materials Repository

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Radiosity 144<br />

References<br />

[1] " Modeling the interaction of light between diffuse surfaces (http:/ / www. cs. rpi. edu/ ~cutler/ classes/ advanced<strong>graphics</strong>/ S07/ lectures/<br />

goral. pdf)", C. Goral, K. E. Torrance, D. P. Greenberg and B. Battaile, Computer Graphics, Vol. 18, No. 3.<br />

[2] G Walton, Calculation of Obstructed View Factors by Adaptive Integration, NIST Report NISTIR-6925 (http:/ / www. bfrl. nist. gov/<br />

IAQanalysis/ docs/ NISTIR-6925. pdf), see also http:/ / view3d. sourceforge. net/<br />

[3] http:/ / portal. acm. org/ citation. cfm?id=37438& coll=portal& dl=ACM<br />

[4] http:/ / www. cs. huji. ac. il/ labs/ cglab/ papers/ clustering/<br />

[5] http:/ / www. cs. cmu. edu/ ~ph/ discon. ps. gz<br />

External links<br />

• Radiosity Overview, from HyperGraph of SIGGRAPH (http:/ / www. siggraph. org/ education/ materials/<br />

HyperGraph/ radiosity/ overview_1. htm) (provides full matrix radiosity algorithm and progressive radiosity<br />

algorithm)<br />

• Radiosity, by Hugo Elias (http:/ / freespace. virgin. net/ hugo. elias/ radiosity/ radiosity. htm) (also provides a<br />

general overview of lighting algorithms, along with programming examples)<br />

• Radiosity, by Allen Martin (http:/ / web. cs. wpi. edu/ ~matt/ courses/ cs563/ talks/ radiosity. html) (a slightly<br />

more mathematical explanation of radiosity)<br />

• RADical, by Parag Chaudhuri (http:/ / www. cse. iitd. ernet. in/ ~parag/ projects/ CG2/ asign2/ report/ RADical.<br />

shtml) (an implementation of shooting & sorting variant of progressive radiosity algorithm with OpenGL<br />

acceleration, extending from GLUTRAD by Colbeck)<br />

• ROVER, by Tralvex Yeap (http:/ / www. tralvex. com/ pub/ rover/ abs-mnu. htm) (Radiosity Abstracts &<br />

Bibliography Library)<br />

• Radiosity Renderer and Visualizer (http:/ / dudka. cz/ rrv) (simple implementation of radiosity renderer based on<br />

OpenGL)<br />

• Enlighten (http:/ / www. geomerics. com) (Licensed software code that provides realtime radiosity for computer<br />

game applications. Developed by the UK company Geomerics)

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