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3D graphics eBook - Course Materials Repository

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Ambient occlusion 8<br />

• ShadeVis (http:/ / vcg. sourceforge. net/ index. php/ ShadeVis) an open source tool for computing ambient<br />

occlusion<br />

• xNormal (http:/ / www. xnormal. net) A free normal mapper/ambient occlusion baking application<br />

• 3dsMax Ambient Occlusion Map Baking (http:/ / www. mrbluesummers. com/ 893/ video-tutorials/<br />

baking-ambient-occlusion-in-3dsmax-monday-movie) Demo video about preparing ambient occlusion in 3dsMax<br />

Anisotropic filtering<br />

In <strong>3D</strong> computer <strong>graphics</strong>, anisotropic<br />

filtering (abbreviated AF) is a method<br />

of enhancing the image quality of<br />

textures on surfaces that are at oblique<br />

viewing angles with respect to the<br />

camera where the projection of the<br />

texture (not the polygon or other<br />

primitive on which it is rendered)<br />

appears to be non-orthogonal (thus the<br />

origin of the word: "an" for not, "iso"<br />

for same, and "tropic" from tropism,<br />

relating to direction; anisotropic<br />

filtering does not filter the same in<br />

every direction).<br />

Like bilinear and trilinear filtering,<br />

anisotropic filtering eliminates aliasing<br />

effects, but improves on these other<br />

techniques by reducing blur and<br />

preserving detail at extreme viewing angles.<br />

An illustration of texture filtering methods showing a trilinear mipmapped texture on the<br />

left and the same texture enhanced with anisotropic texture filtering on the right.<br />

Anisotropic compression is relatively intensive (primarily memory bandwidth and to some degree computationally,<br />

though the standard space-time tradeoff rules apply) and only became a standard feature of consumer-level <strong>graphics</strong><br />

cards in the late 1990s. Anisotropic filtering is now common in modern <strong>graphics</strong> hardware (and video driver<br />

software) and is enabled either by users through driver settings or by <strong>graphics</strong> applications and video games through<br />

programming interfaces.

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