3D graphics eBook - Course Materials Repository

3D graphics eBook - Course Materials Repository 3D graphics eBook - Course Materials Repository

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Procedural generation 119 • Majesty:The Fantasy Kingdom Sim (2000) - Uses procedural generation for all levels and scenarios. • Seven Kingdoms (1997) - Uses procedural generation for levels. • Xconq - an open source strategy game and game engine. • Minecraft - The game world is procedurally generated as the player explores it, with the full size possible stretching out to be nearly eight times the surface area of the Earth before running into technical limits. [12] • Frozen Synapse - Levels in single player are mostly randomly generated, with bits and pieces that are constant in every generation. Multiplayer maps are randomly generated. Skirmish maps are randomly generated, and allow the player to change the algorithm used. • Atom Zombie Smasher - Levels are generated randomly. Games with yet unknown genre • Subversion (TBA) - Uses procedural generation to create cities on a given terrain. Third-person shooters • Just Cause (2006) - Game area is over 250000 acres (1000 km 2 ), created procedurally Almost entirely procedural games • .kkrieger (2004) • Synth video game (2009) - 100% procedural graphics and levels Games with miscellaneous procedural effects • ToeJam & Earl (1991) - The random levels were procedurally generated. • The Elder Scrolls III: Morrowind (2002) - Water effects are generated on the fly with procedural animation by the technique demonstrated in NVIDIA's "Water Interaction" demo. [13] • RoboBlitz (2006) for XBox360 live arcade and PC (Textures generated on the fly via ProFX) • Spore (2008) • Left 4 Dead (2008) - Certain events, item locations, and number of enemies are procedurally generated according to player statistics. • Borderlands (2009) - The weapons, items and some levels are procedurally generated based on individual players' current level. • Left 4 Dead 2 (2009) - Certain areas of maps are randomly generated and weather effects are dynamically altered based on current situation. • Star Trek Online (2010) - Star Trek Online procedurally generates new races, new objects, star systems and planets for exploration. The player can save the coordinates of a system they find, so that they can return or let other players find the system. • Terraria (2011) - Terraria procedurally generates a 2D landscape for the player to explore. • Invaders: Corruption (2010) - A free, procedurally generated arena-shooter

Procedural generation 120 References [1] "How does one get started with procedural generation?" (http:/ / stackoverflow. com/ questions/ 155069/ how-does-one-get-started-with-procedural-generation). stack overflow. . [2] Brian Eno (June 8, 1996). "A talk delivered in San Francisco, June 8, 1996" (http:/ / www. inmotionmagazine. com/ eno1. html). inmotion magazine. . Retrieved 2008-11-07. [3] Francis Spufford (October 18, 2003). "Masters of their universe" (http:/ / www. guardian. co. uk/ weekend/ story/ 0,3605,1064107,00. html). Guardian. . [4] http:/ / www. voxelogic. com [5] http:/ / www. procedural. com [6] http:/ / www. gamr7. com [7] http:/ / www. world-machine. com [8] http:/ / www. world-machine. com/ [9] Ian Bell's Text Elite Page (http:/ / www. iancgbell. clara. net/ elite/ text/ index. htm) [10] Jim Rossignol (February 24, 2009). "Interview: Codies on FUEL" (http:/ / www. rockpapershotgun. com/ 2009/ 02/ 24/ interview-codies-on-fuel/ ). rockpapershotgun.com. . Retrieved 2010-03-06. [11] http:/ / captive. atari. org/ Technical/ MapGen/ Introduction. php [12] http:/ / notch. tumblr. com/ post/ 458869117/ how-saving-and-loading-will-work-once-infinite-is-in [13] "NVIDIA Water Interaction Demo" (http:/ / http. download. nvidia. com/ developer/ SDK/ Individual_Samples/ 3dgraphics_samples. html#WaterInteraction). NVIDIA. 2003. . Retrieved 2007-10-08. External links • The Future Of Content (http:/ / www. gamasutra. com/ php-bin/ news_index. php?story=5570) - Will Wright keynote on Spore & procedural generation at the Game Developers Conference 2005. (registration required to view video). • Darwinia (http:/ / www. darwinia. co. uk/ ) - development diary (http:/ / www. darwinia. co. uk/ extras/ development. html) procedural generation of terrains and trees. • Filter Forge tutorial at The Photoshop Roadmap (http:/ / www. photoshoproadmap. com/ Photoshop-blog/ 2006/ 08/ 30/ creating-a-wet-and-muddy-rocks-texture/ ) • Procedural Graphics - an introduction by in4k (http:/ / in4k. untergrund. net/ index. php?title=Procedural_Graphics_-_an_introduction) • Texturing & Modeling:A Procedural Approach (http:/ / cobweb. ecn. purdue. edu/ ~ebertd/ book2e. html) • Ken Perlin's Discussion of Perlin Noise (http:/ / www. noisemachine. com/ talk1/ ) • Weisstein, Eric W., " Elementary Cellular Automaton (http:/ / mathworld. wolfram. com/ ElementaryCellularAutomaton. html)" from MathWorld. • The HVox Engine: Procedural Volumetric Terrains on the Fly (2004) (http:/ / www. gpstraces. com/ sven/ HVox/ hvox. news. html) • Procedural Content Generation Wiki (http:/ / pcg. wikidot. com/ ): a community dedicated to documenting, analyzing, and discussing all forms of procedural content generation. • Procedural Trees and Procedural Fire in a Virtual World (http:/ / software. intel. com/ en-us/ articles/ procedural-trees-and-procedural-fire-in-a-virtual-world/ ): A white paper on creating procedural trees and procedural fire using the Intel Smoke framework • A Real-Time Procedural Universe (http:/ / www. gamasutra. com/ view/ feature/ 3098/ a_realtime_procedural_universe_. php) a tutorial on generating procedural planets in real-time

Procedural generation 119<br />

• Majesty:The Fantasy Kingdom Sim (2000) - Uses procedural generation for all levels and scenarios.<br />

• Seven Kingdoms (1997) - Uses procedural generation for levels.<br />

• Xconq - an open source strategy game and game engine.<br />

• Minecraft - The game world is procedurally generated as the player explores it, with the full size possible<br />

stretching out to be nearly eight times the surface area of the Earth before running into technical limits. [12]<br />

• Frozen Synapse - Levels in single player are mostly randomly generated, with bits and pieces that are constant in<br />

every generation. Multiplayer maps are randomly generated. Skirmish maps are randomly generated, and allow<br />

the player to change the algorithm used.<br />

• Atom Zombie Smasher - Levels are generated randomly.<br />

Games with yet unknown genre<br />

• Subversion (TBA) - Uses procedural generation to create cities on a given terrain.<br />

Third-person shooters<br />

• Just Cause (2006) - Game area is over 250000 acres (1000 km 2 ), created procedurally<br />

Almost entirely procedural games<br />

• .kkrieger (2004)<br />

• Synth video game (2009) - 100% procedural <strong>graphics</strong> and levels<br />

Games with miscellaneous procedural effects<br />

• ToeJam & Earl (1991) - The random levels were procedurally generated.<br />

• The Elder Scrolls III: Morrowind (2002) - Water effects are generated on the fly with procedural animation by the<br />

technique demonstrated in NVIDIA's "Water Interaction" demo. [13]<br />

• RoboBlitz (2006) for XBox360 live arcade and PC (Textures generated on the fly via ProFX)<br />

• Spore (2008)<br />

• Left 4 Dead (2008) - Certain events, item locations, and number of enemies are procedurally generated according<br />

to player statistics.<br />

• Borderlands (2009) - The weapons, items and some levels are procedurally generated based on individual players'<br />

current level.<br />

• Left 4 Dead 2 (2009) - Certain areas of maps are randomly generated and weather effects are dynamically altered<br />

based on current situation.<br />

• Star Trek Online (2010) - Star Trek Online procedurally generates new races, new objects, star systems and<br />

planets for exploration. The player can save the coordinates of a system they find, so that they can return or let<br />

other players find the system.<br />

• Terraria (2011) - Terraria procedurally generates a 2D landscape for the player to explore.<br />

• Invaders: Corruption (2010) - A free, procedurally generated arena-shooter

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