3D graphics eBook - Course Materials Repository
3D graphics eBook - Course Materials Repository
3D graphics eBook - Course Materials Repository
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Potentially visible set 114<br />
External links<br />
Cited author's pages (including publications):<br />
• Jiri Bittner (http:/ / www. cgg. cvut. cz/ ~bittner/ )<br />
• Daniel Cohen-Or (http:/ / www. math. tau. ac. il/ ~dcor/ )<br />
• Fredo Durand (http:/ / people. csail. mit. edu/ fredo/ )<br />
• Denis Haumont (http:/ / www. ulb. ac. be/ polytech/ sln/ team/ dhaumont/ dhaumont. html)<br />
• Shaun Nirenstein (http:/ / www. nirenstein. com)<br />
• Seth Teller (http:/ / people. csail. mit. edu/ seth/ )<br />
• Peter Wonka (http:/ / www. public. asu. edu/ ~pwonka/ )<br />
Other links:<br />
• Selected publications on visibility (http:/ / artis. imag. fr/ ~Xavier. Decoret/ bib/ visibility/ )<br />
Precomputed Radiance Transfer<br />
Precomputed Radiance Transfer (PRT) is a computer <strong>graphics</strong> technique used to render a scene in real time with<br />
complex light interactions being precomputed to save time. Radiosity methods can be used to determine the diffuse<br />
lighting of the scene, however PRT offers a method to dynamically change the lighting environment.<br />
In essence, PRT computes the illumination of a point as a linear combination of incident irradiance. An efficient<br />
method must be used to encode this data, such as Spherical harmonics.<br />
When spherical harmonics is used to approximate the light transport function, only low frequency effect can be<br />
handled with a reasonable number of parameters. Ren Ng extended this work to handle higher frequency shadows by<br />
replacing spherical harmonics with non-linear wavelets.<br />
Teemu Mäki-Patola gives a clear introduction to the topic based on the work of Peter-Pike Sloan et al. [1] At<br />
SIGGRAPH 2005, a detailed course on PRT was given. [2]<br />
References<br />
[1] Teemu Mäki-Patola (2003-05-05). "Precomputed Radiance Transfer" (http:/ / citeseerx. ist. psu. edu/ viewdoc/ summary?doi=10. 1. 1. 131.<br />
6778) (PDF). Helsinki University of Technology. . Retrieved 2008-02-25.<br />
[2] Jan Kautz; Peter-Pike Sloan, Jaakko Lehtinen. "Precomputed Radiance Transfer: Theory and Practice" (http:/ / www. cs. ucl. ac. uk/ staff/ j.<br />
kautz/ PRT<strong>Course</strong>/ ). SIGGRAPH 2005 <strong>Course</strong>s. . Retrieved 2009-02-25.<br />
• Peter-Pike Sloan, Jan Kautz, and John Snyder. "Precomputed Radiance Transfer for Real-Time Rendering in<br />
Dynamic, Low-Frequency Lighting Environments". ACM Transactions on Graphics, Proceedings of the 29th<br />
Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH), pp. 527-536. New York,<br />
NY: ACM Press, 2002. (http:/ / www. mpi-inf. mpg. de/ ~jnkautz/ projects/ prt/ prtSIG02. pdf)<br />
• NG, R., RAMAMOORTHI, R., AND HANRAHAN, P. 2003. All-Frequency Shadows Using Non-Linear<br />
Wavelet Lighting Approximation. ACM Transactions on Graphics 22, 3, 376–381. (http:/ / <strong>graphics</strong>. stanford.<br />
edu/ papers/ allfreq/ allfreq. press. pdf)