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VtM - WhiteWolf: Genealogy

VtM - WhiteWolf: Genealogy

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<strong>VtM</strong> - Review: Blood Magic: Secrets of Thaumaturgy<br />

cliche that the Setites generally are. The entire philosophy of the magic presented makes it seem like the<br />

Setites exist merely to spitefully break things like some petulant child. Not the sort of sophisticated belief<br />

system I expect from subtle and powerful manipulators of vampiric affairs. The paths themselves aren't<br />

all that bad. There are two, one dealing with addictions and the manipulation of them, and the other<br />

dealing with breaking down and corrupting things (beauty, trust, love, hope, and authority respectively).<br />

The former, however, inexplicably has only four levels defined. I assume an editing error. The rituals are<br />

actually rather interesting, though some are pure cheese and more fitting for fomori (another 'eeeeevil'<br />

bunch). Rating: 2<br />

Now we come to Assamite Sorcery, starting with some history and a short bit on its roots, and wrapping<br />

up with a discussion of the goals of the viziers who are searching, we are told, divinity in their drug<br />

induced visions. The concepts are good but still didn't grab me, much like the other Assamite material. I<br />

think it just needs some more depth and integration. It just seems detached and not well worked into the<br />

rest of the clan (which still hasn't grown beyond its stereotype anyway). Also, I was uninspired by the<br />

near-sentient telecommunications network which the viziers are apparently speaking to in their dreams. It<br />

just seems more in keeping with Mage than Vampire and I wouldn't use it. Lastly, after all the talk of<br />

spirituality and the search for divinity, the path presented is all about killing things, sneaking up on<br />

things to kill them, and finding them so you can do the aforementioned two. The same sort of uninspired<br />

assassination-related powers that Quietus gives us. The rituals, for the most part, follow suit. The only<br />

sign of the previously mentioned history and roots are pretentious names and playacting of events in<br />

Babylonian mythology in order to kill shit better. Rating: 2<br />

The last bit is on Koldunic Sorcery and is another disappointment. Mostly because I have little actual<br />

knowledge of the belief system behind it and the book provides almost nothing to work with. Barely a<br />

page is devoted to the background, the rest of the section given over instead to five elemental paths<br />

which are grossly overpowered in many respects (the Way of Fire allows you to summon forth magma)<br />

and frustratingly vague in others (the entire Way of Spirit). Further, references to 'volcanoes found<br />

throughout Eastern Europe' suggest to me that the author hasn't really researched the area all that much,<br />

as I fail to find any reference to such. This would also explain the lack of any substantitive Koldunic<br />

background or philosophy. Rating: 1<br />

The Appendix is fairly unremarkable. The first part deals with magical creations, like gargoyles,<br />

homonculi, blood brothers, and various sorts of zombies. Useful, but not particularly remarkable. The<br />

second part gives a one page 'splat' to two previously untouched revenant families. The first is the<br />

Ducheski, who defected to the Tremere during their war with the Tzimisce. The writeup is okay, but<br />

there isn't much to distinguish them from other revenants (same hangups, same problems, same<br />

isolation). Then we are given the Rafastio, who were touched upon briefly in the Storytellers Handbook.<br />

Here, we are given their disciplines and weakness, but not much is added beyond what was covered in<br />

the other book. Both of these revenant families, it should be noted, are dying off, which really makes<br />

them more of a footnote in vampiric affairs. Rating: 3<br />

In the end, it is a real mixed bag. Some of the material I'll really use and is a great addition to the game.<br />

Some of it is a backwards step and should be discarded with prejudice. For Tremere fans, the good news<br />

http://vampirerpg.free.fr/Books/2106.php3 (4 of 5) [6/1/2002 12:20:05 AM]

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