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VtM - WhiteWolf: Genealogy

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<strong>VtM</strong> - Review: Blood Magic: Secrets of Thaumaturgy<br />

quasi-scientific approach to adopt and sanitize other magical systems, paring them down to their bare<br />

essentials and discarding the spiritual, religious, and traditional baggage. It then goes on to discuss the<br />

major and minor principles of Hermetic magic. These are vital in understanding how the Tremere<br />

approach magic and are perfect for better describing how blood magic works within the game without a<br />

lot of extra mechanics or requirements. Mostly, it is a discussion of paradigm which segues into a<br />

discussion of other approaches and how the principles manifest (or don't manifest) in them, or what<br />

principles they use instead. It is a nice approach to the topic, easy to understand and quick to use. The<br />

reasoning for the use of both paths and rituals is particularly well thought out. Rating: 4<br />

Next we get a short but sweet section on spirits and demons and how the Tremere deal with both,<br />

particularly how the principles of Hermetic magic are applied. Also included is the creation of servants<br />

possessed by both. The distinction between spirits (wraiths) and demons (umbral spirits) is actually very<br />

well done, much better than in other books, and the wariness of the Tremere when dealing with either<br />

sort of entity is well played. Rating: 3<br />

Next is a section dealing with other 'traditions' of magic and how they are adapted to Thaumaturgy<br />

through the process described in the beginning of the chapter. Particular stress is placed on how the<br />

principles are used and variations on the perception of them in each tradition. Covered here are<br />

Kabbalism, Voodoo/Santeria, Wicca, and Dark Thaumaturgy. They are all rather well done. The<br />

treatment of Voodoo, in particular, is actually better than the more verbose bit in the last chapter. Rating:<br />

4<br />

Next, we get a section on chantries, including ranks, organization, advancement, and a bit on Certamen.<br />

It is all very clear and well written, giving a good picture of how the Tremere hierarchy is set up and how<br />

it is maintained. Next, the physical form of chantries is dealt with, including security considerations and<br />

size (1 or 2 for a small city up to seven, the optimum). After that, a short bit on research stresses the<br />

meritocratic aspects of the clan and the approach taken to path development. All in all, useful<br />

information that gives a much clearer picture of how the clan operates. Rating: 4<br />

The next section focuses entirely on what it means to be a Tremere apprentice, from duties to one's<br />

master to means to advancement. It is very well done and gives a much clearer picture of the life of a<br />

Tremere neonate (and the everyday life of the Tremere in general) than any of the main books. It also<br />

makes a bit more sense of the mechanitions and the reasoning behind them which are rife within<br />

chantries. The section closes up with a discussion of the perks and problems with taking non-Tremere<br />

apprentices (it is rare and done only in secret) as well as attempting to learn Thaumaturgy without a<br />

mentor (time-consuming and dangerous). Rating: 5<br />

The last section is about Thaumaturgical texts, in the Call of Cthulhu tradition. They are a nice sampling,<br />

though it would have been nice to have some system stuff for them, like was included for the Infernalist<br />

texts in Path of Screams. Following it is a quick blurb on the potential of the Tremere to manipulate the<br />

whole world through Thaumaturgy and another on the weakening of blood magic and the approach of<br />

Gehenna. Nothing too spectacular here. Rating: 3<br />

http://vampirerpg.free.fr/Books/2106.php3 (2 of 5) [6/1/2002 12:20:05 AM]

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