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VtM - WhiteWolf: Genealogy

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<strong>VtM</strong> - Review: Blood Magic: Secrets of Thaumaturgy<br />

Blood Magic: Secrets of Thaumaturgy<br />

WW 2106 $19.95<br />

Written by Bruce Baugh, Chris Bjork, John Goff,<br />

Alan I. Kravit, Robin D. Laws, and James Moore<br />

● Review by Eric Christian Berg (15 Feb 2000)<br />

Review by Eric Christian Berg (15 Feb 2000)<br />

I've been waiting a long while for this book. Not because I'm a big Tremere fan, but because I'm a big<br />

Samedi fan and I was informed that there was more than just 'stupid Tremere tricks' in here. Well, as it<br />

happens, I was disappointed with the reason I wanted the book in the first place but pleasantly surprised<br />

with the bits I thought I could do without. As usual, I'll give the chapter by chapter rundown of what's<br />

there and how I feel about it. I'm also going to rate sections, just because the material in this book jumps<br />

around a lot in quality. One initial observation: The artwork is minimal and there is no fiction other than<br />

the introductory piece. This is a good thing in my opinion. More of what I bought the book for, less<br />

'filler'.<br />

The little piece of starting fiction is amusing. It gives a general idea of how the Tremere manipulate<br />

vampiric affairs and how they use the flexibility of their arts to greatest advantage, though the bit itself<br />

wasn't particularly well written or inspirational. The Introduction is everything we've come to expect of<br />

such. It gives a run down of the subject and how the authors intend to approach it, then a few short blurbs<br />

on the practitioners and how they view themselves and their art. The obligatory disclaimer is included<br />

and it ends with a glossary which is incomplete (three quarters of a page of blank space wasted and only<br />

one of several voudou terms is defined). Rating: 3<br />

Chapter One is the history of blood magic, from Caine on to the modern nights. Much of it is more vague<br />

than I would have liked but it is comprehensive and gives a good feel for the development of the<br />

discipline of Thaumaturgy and the roots of the other vampiric 'Traditions'. Of particular interest is how<br />

the Tremere leveraged their power to keep from being destroyed, using the flexibility of their arts to<br />

make up for their lack of numbers and age. One thing which did annoy me was the added 'crossover'<br />

detail that the Tremere lost their magic on transformation and had to reinvent themselves as<br />

Thaumaturgists from scratch. This is not only a needless crossover, but it stresses the True Magic v<br />

Hedge Magic distinction which I've never felt was a line that could be drawn in character. But that's a<br />

personal gripe, in my history, I ignore it and I feel the Tremere make a lot more sense. Rating: 3<br />

Chapter Two delves first into Hermetic theory, with stress on the means by which the Tremere use their<br />

http://vampirerpg.free.fr/Books/2106.php3 (1 of 5) [6/1/2002 12:20:05 AM]

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