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VtM - WhiteWolf: Genealogy

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<strong>VtM</strong> - Review: Vampire: The Masquerade, Revised (3rd Edition)<br />

suggesting the thing ;)<br />

According to various sources, including AOL Chat sessions, an article in Inquest, and a post by<br />

developer Justin Achilli, some of the changes in the Revised Edition will include:<br />

● A three-tiered combat and damage system akin to that of Trinity. Yes, your mortals can now soak<br />

(some stuff)!<br />

● Refined dice pool splits -- no longer will "I hit him 100 times" get you 100 separate actions.<br />

● A system for reflexive actions such as soaking, spending blood points, invoking line-of-sight<br />

Disciplines, etc that clarifies when you need to split a dice pool and when such actions are<br />

considered "automatic."<br />

● Revised and reworked systems for morality, including Humanity and the non-Sabbat Paths of<br />

Enlightenment. According to Cynthia Summers at an AOL chat, the Lasombra's Path of Night is<br />

based on the idea that "vampires are monsters in God's order - so they d*** well better act like<br />

monsters! It's not about complete random wrecking stuff - it's about wreaking TERROR in the<br />

kine."<br />

● Streamlined initiative, resulting in quicker combats.<br />

● Revised botch mechanics -- no longer does your chance of catastrophe increase with the number<br />

of dice you roll for an action.<br />

● Merits and Flaws in the core rulebook.<br />

● Special rules for damamging the undead -- shooting a corpse doesn't do much good, so picking a<br />

vampire off from 30 stories above probably isn't the best option. Now you know why Inquisitors<br />

carry swords....<br />

● Revised Thaumaturgy and Necromancy (to better fit with Wraith), with clarified paths and rituals<br />

for both. Necromancy is going to have Paths and some Rituals.<br />

● The book also contains an update on the backstory of Vampire's World of Darkness, as well as all<br />

13 clans and their Disciplines, details on the sects, Kindred history, notes on "the others" and<br />

antagonists and all manner of other goodies. It's 312 pages hardbound.<br />

● a shake-up of the status quo: the Sabbat is making life difficult for American Kindred, the Kueijin<br />

are making inroads on the West Coast, the Nosferatu Justicar has been murdered, 14th and<br />

15th Generation Kindred are popping up (a sign of Gehena)<br />

● some of the clans are getting tweaked: the Assamite Curse has been lifted, Gangrel are<br />

reconsidering their membership in the Camarilla, Malkavians are less kooky and more scary<br />

(andthey have regained Dementation as a Clan Discipline), Ravnos are more into being deceivers<br />

than perky Gypsies.<br />

● the June-December catalog entry for it mentions: "all-new information on the changes that affect<br />

the clans, and on the beginning of the end of the Camarilla."<br />

San Diego Comic Con<br />

http://vampirerpg.free.fr/Books/2300.php3 (2 of 4) [6/1/2002 12:21:47 AM]

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