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VtM - WhiteWolf: Genealogy

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<strong>VtM</strong> - Review: The Anarch's Cookbook<br />

but frankly, it looks silly. The rules for riots, however, are very good, and are worth more than just a<br />

look. The rest of the chapter is also very well represented, giving good ideas about how to take on figures<br />

such as Elders, Archons, and Justicars, as well as the inevitable clash with the Prince. Except for that<br />

suspicious looking Mass COmbat system, this is the highlight of the book.<br />

Postscript: Pleading your case: I take that back. THIS is the highlight of the book. RULES FOR<br />

BLOODHUNTS! Yes! This chapter is all about what happens when you screw up, and have to pay the<br />

piper (and he doesn't take Visa). There are useful information for all campaigns, anarch or not, since at<br />

somepoint or another, all PC's get the Prince mad.<br />

By far, the best part of this section is the last: rules for the Curses. Curses are ancient spells, more rituals<br />

than anything else, but rituals fueled by pure willpower that once spent, is gone forever. These can be<br />

used to spit in the eye of a prince one last time ("From the depths of Hell, I stab at thee!") I only wish that<br />

there were more of them.<br />

Who's Who's amongst Anarchs: Some good stuff here. Perhaps the best Who's Who yet, but a few stats<br />

would be nice. Also, the art here is extremely solid. Fellwalker is an excellent portrait artist, but he<br />

should stay far away from Nosferatu.<br />

The end result? As mentioned, this book is filled with so much potential, largely unrealized. That which<br />

it copiously covered had already been covered in several other supplements. That which it excelled at is<br />

merely cursorily gone over, to get back to the self- explanatory stuff. Further, I am caught in a quandry<br />

over this book. This book is supposed to be about the Anarch War, and thus, by its nature, must resummarize<br />

the information I abhor. However, the really good stuff, strictly speaking, does not BELONG<br />

here! Martial arts (yes, I know I said they were bad, but the concept does not belong in a book about<br />

anarchs)? Rules for poisons? ALCHEMY?!?<br />

I suppose that I have no Idea how the book could be improved. The new stuff doesn't belong, the old<br />

stuff is redundant. All I know is that $15.00 is WAY too much money to pay for this featherweight.<br />

Glance through it long and hard before you make that purchase, kids.<br />

http://vampirerpg.free.fr/Books/2207.php3 (3 of 3) [6/1/2002 12:19:54 AM]

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