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Digital Universe Guide - Hayden Planetarium

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28 3. THE MILKY WAY ATLAS<br />

When you start the Milky Way Atlas, you are on a unique point. In Partiview it is called the Point of<br />

Interest. The Point of Interest is the point about which rotations and orbiting take place. In the Milky Way<br />

Atlas, it is set to the Sun’s location at (x, y, z) = (0, 0, 0). (You are actually positioned a negligible<br />

distance from the Point of Interest for reasons we’ll discuss later in this section.)<br />

Panning Around the Sky With the left mouse button pressed, move the mouse inside the<br />

Graphics Window to pan around the sky. You will notice the stars, a few star labels, and the band of the<br />

Milky Way. The stars resemble those in the sky in luminosity and color. We place a texture, or image, on<br />

each, giving depth to the star field. If you don’t care for these textures, you can click the Polygon Toggle<br />

Button to turn off the star’s polygons (the textures are drawn on polygons). Remember, for this change<br />

to take effect, stars must be the active group. (A group becomes active when you right-click on its<br />

Group Button or select it from the Group Menu.) Of course, once you turn the textures off, the stars will<br />

all look similar to one another, so we prefer to have the polygons on.<br />

Moving Off the Point of Interest Let’s exercise our navigational skills. Partiview starts in the Orbit<br />

Flight Mode. You can confirm this by looking at the active flight mode printed below the Flight Mode<br />

Menu, which should read [o]rbit.<br />

You’ve seen what the left button does from this position; it moves your head without moving your<br />

position in space. If you try holding the right button down, you won’t see too much happen. Because<br />

Orbit Mode is a logarithmic flight mode, you will have zero speed when sitting on the Point of Interest.<br />

Because you’re not exactly on the Point of Interest, you are likely to begin moving backward or forward<br />

after some time, but who wants to wait?<br />

Now, using the Flight Mode Menu, switch the flight mode to [f]ly. With the right button, fly<br />

backward away from the Sun. Fly is a linear flight mode, so it remains the same speed no matter where<br />

you are in the Atlas. Using the left button in Fly Mode, pan around a bit, keeping the Sun in view. Here<br />

you’re moving your head but not your position.<br />

Using the Keyboard to Switch Flight Modes Now switch back to Orbit Flight Mode. With the left<br />

button, you will now orbit the Point of Interest, in this case the Sun. The bracketed first letter in each<br />

flight mode may be used in the Graphics Window to switch flight modes.<br />

To test this, activate the Rotate Flight Mode by pressing r (must be lowercase) in the Graphics

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