The fi ne art of style guide design The fi ne art of style guide design
The fi ne art of style guide design The fi ne art of style guide design
The fi ne art of style guide design The fi ne art of style guide design
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C E L E B R A T I N G 1 0 Y E A R S • S P O N S O R E D S U P P L E M E N T<br />
company took time with its inaugural projects. Beth Stevenson<br />
says it took Decode three or four years before it dipped its toe<br />
into the preschool pool. Broadcasters were saying there was no<br />
room, and proven producers in the genre quickly <strong>fi</strong> lled any space<br />
that emerged for the youngest TV audience. But the Decode<br />
team creatively found a possible entry point.<br />
“We were asking broadcasters what they wanted and they said<br />
anything but preschool, so we came back and thought, well,<br />
if that’s what they’re telling everyo<strong>ne</strong>, then perhaps no o<strong>ne</strong> is<br />
making it,” DeNure says. And at a time when preschool was classic<br />
and 2-D, Decode broke the mold by pitching two CGI properties<br />
from its roster that had broadcasters suddenly making room in<br />
their previously closed schedules: Save ‘Ums and Franny’s Feet.<br />
“CGI is just a tool, and it’s now become the dominant form <strong>of</strong><br />
animation production as expertise has grown worldwide and as<br />
costs have come down,” Court says. Of course, as Decode made<br />
a name for itself in the industry, so too came pitches from <strong>ne</strong>w<br />
producers. Court says the team was once presented with a kids<br />
animated series where different animals were dressed in police<br />
uniforms. O<strong>ne</strong> character was blind, the other in a wheelchair,<br />
FRANNY’S FEET: 78 episodes x 11 minutes<br />
©2003 DECODE/Franny Productions Inc.<br />
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