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Rendering Techniques in Gears of War 2 - Unreal Engine

Rendering Techniques in Gears of War 2 - Unreal Engine

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Gore Mesh<br />

• Artists make two versions <strong>of</strong> the sk<strong>in</strong>ned mesh<br />

• Undamaged mesh with no overhead<br />

• Gore mesh with additional <strong>in</strong>formation:<br />

– Completely <strong>in</strong>dependent <strong>of</strong> the undamaged mesh<br />

– Full freedom to hand-model cuts and guts<br />

– Can use different/additional textures and shaders<br />

– Pre-cut with all gore pieces separated

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