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Rendering Techniques in Gears of War 2 - Unreal Engine

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Morph<strong>in</strong>g Blood Geometry<br />

• Morph<strong>in</strong>g: p g<br />

– Animate <strong>in</strong>dividual vertices, not a skeleton<br />

– Blend between “morph targets” (or “blend shapes”)<br />

• UUsage examples: l<br />

– Throbb<strong>in</strong>g guts <strong>in</strong>side the Riftworm<br />

– Some c<strong>in</strong>ematics use morph targets<br />

– Meatshield, to prevent it from <strong>in</strong>tersect<strong>in</strong>g the holder<br />

• F<strong>in</strong>al example: Exit from the Riftworm<br />

– Notice blood pour<strong>in</strong>g out (morphed geometry)

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