06.01.2013 Views

Rendering Techniques in Gears of War 2 - Unreal Engine

Rendering Techniques in Gears of War 2 - Unreal Engine

Rendering Techniques in Gears of War 2 - Unreal Engine

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Example: Surface-space<br />

Surface space<br />

• Inside the Riftworm, characters use a blood shader<br />

• One scalar shader parameter (0-1) to <strong>in</strong>dicate amount <strong>of</strong> blood<br />

• Texture masks for bloody regions and pattern<br />

• Scroll textures downwards <strong>in</strong> texture-space<br />

– Gradient pattern & normalmap<br />

– (Roughly correlates to down <strong>in</strong> world-space)<br />

• Masks and shader parameter multiply<br />

– UUsed d as llerp ffactor t bbetween t a constant t t blood bl d color l and d un-bloodied bl di d color l<br />

• Blood color have negative Blue and Green components<br />

– Produces slight discoloration <strong>in</strong> the transition areas<br />

• ALL_SoldierShaders.S<strong>in</strong>glePlayer.Bloody.SoldierShader_Bloody

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!