Rendering Techniques in Gears of War 2 - Unreal Engine
Rendering Techniques in Gears of War 2 - Unreal Engine
Rendering Techniques in Gears of War 2 - Unreal Engine
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World-space World space Blood Effects<br />
• World-space p 3D pparticle<br />
effects<br />
• Use world-space coord<strong>in</strong>ates for fake light<strong>in</strong>g on sprites<br />
and gibs<br />
– Can make up-fac<strong>in</strong>g up fac<strong>in</strong>g pixels brighter brighter, etc<br />
– Normal-mapped sprites helps<br />
• 4x6 “movie frames” <strong>in</strong> a sub-UV texture to get realistic<br />
motion<br />
– 2048x1024 color map + 1024x512 normal map<br />
– Re-used for most liquid-type effects<br />
• Mi Mix meshes h and d sprites i to achieve hi a bbetter 33-D Dffeel<strong>in</strong>g li<br />
• Mix additive and translucent blend<strong>in</strong>g to work well <strong>in</strong> both<br />
dark and bright g<br />
areas