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Rendering Techniques in Gears of War 2 - Unreal Engine

Rendering Techniques in Gears of War 2 - Unreal Engine

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World-space World space Blood Effects<br />

• World-space p 3D pparticle<br />

effects<br />

• Use world-space coord<strong>in</strong>ates for fake light<strong>in</strong>g on sprites<br />

and gibs<br />

– Can make up-fac<strong>in</strong>g up fac<strong>in</strong>g pixels brighter brighter, etc<br />

– Normal-mapped sprites helps<br />

• 4x6 “movie frames” <strong>in</strong> a sub-UV texture to get realistic<br />

motion<br />

– 2048x1024 color map + 1024x512 normal map<br />

– Re-used for most liquid-type effects<br />

• Mi Mix meshes h and d sprites i to achieve hi a bbetter 33-D Dffeel<strong>in</strong>g li<br />

• Mix additive and translucent blend<strong>in</strong>g to work well <strong>in</strong> both<br />

dark and bright g<br />

areas

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