Rendering Techniques in Gears of War 2 - Unreal Engine
Rendering Techniques in Gears of War 2 - Unreal Engine
Rendering Techniques in Gears of War 2 - Unreal Engine
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Example: Blood Smears<br />
• Project j decals on gground and on cover walls when yyou’re<br />
hurt<br />
• Project a new decal every 0.5s while mov<strong>in</strong>g<br />
• Us<strong>in</strong>g fad<strong>in</strong>g “pa<strong>in</strong>tbrush” effect along movement direction<br />
– OOverall ll ffade d + “ “pa<strong>in</strong>tbrush” i tb h” ffade d<br />
– Shader parameter curves exposed to artists<br />
• Mix with standard blood decals to break up pattern