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Rendering Techniques in Gears of War 2 - Unreal Engine

Rendering Techniques in Gears of War 2 - Unreal Engine

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Example: Blood Smears<br />

• Project j decals on gground and on cover walls when yyou’re<br />

hurt<br />

• Project a new decal every 0.5s while mov<strong>in</strong>g<br />

• Us<strong>in</strong>g fad<strong>in</strong>g “pa<strong>in</strong>tbrush” effect along movement direction<br />

– OOverall ll ffade d + “ “pa<strong>in</strong>tbrush” i tb h” ffade d<br />

– Shader parameter curves exposed to artists<br />

• Mix with standard blood decals to break up pattern

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