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Fukunaga 2006 FL literacy development using Anime ... - Oncourse

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(Allen et al., p. 314). However, the photographs<br />

that participants took were not the main focus of<br />

my study. Rather, they served as a stimulus for the<br />

interview. They also helped to create a common<br />

ground for conversation about Japanese popular<br />

culture texts.<br />

One week prior to their individual interviews,<br />

the students took photographs of things<br />

related to Japanese popular culture and language<br />

learning that they considered important in their<br />

everyday lives. Each student participated in a<br />

two-hour, open-ended, audiotaped interview<br />

and told stories about the objects. Following are<br />

some examples of interview questions: How did<br />

you become interested in anime? How does anime<br />

affect your Japanese learning? How does anime<br />

affect your social relationships? After the<br />

interview, students wrote a one-page reflection.<br />

To corroborate my initial interpretations, I asked<br />

each student to meet for a follow-up interview<br />

that lasted for about one hour. I transcribed<br />

each interview, showed the transcript to each<br />

student, and got some feedback. I analyzed the<br />

interview transcriptions, photographs, and written<br />

responses <strong>using</strong> the ethnographic content<br />

analytical method (Altheide, 1987; LeCompte,<br />

2000). I created categories and subcategories foc<strong>using</strong><br />

on the insider’s perspective of this cultural<br />

group. To ensure internal reliability, I used<br />

triangulation (Glesne, 1999) with the three data<br />

collection methods. I also used ongoing and final<br />

member checks for validity to make sure I<br />

represented the participants and their ideas accurately.<br />

My analysis is shaped by my status as both<br />

an insider and outsider in the anime community.<br />

As a native Japanese, I have my own conception<br />

of anime because of its strong presence in<br />

Japanese popular culture; however, I am not a<br />

fan who claims to know everything about anime.<br />

I question whether J<strong>FL</strong> students have the<br />

same concept of anime as Japanese natives.<br />

Many Japanese people grow up with anime as a<br />

part of everyday life. Throughout this study, I<br />

have been careful not to assume anything is<br />

210<br />

“Those anime students”: Foreign language <strong>literacy</strong> <strong>development</strong> through Japanese popular culture<br />

“normal” just because I experienced it. Rather,<br />

my goal is to understand J<strong>FL</strong> students’ perspectives<br />

on anime. I began wondering about anime<br />

students’ perspectives and their activities outside<br />

of the classroom while I was teaching Japanese<br />

at South University, observing students and<br />

communicating with them in class. <strong>Anime</strong> students<br />

reminded me of my own experience of<br />

learning English as a second language through<br />

popular culture such as Hollywood movies and<br />

the Beatles. I was curious to see what parts of<br />

anime U.S. students are interested in and why<br />

such students are fascinated with it. I avoided<br />

including students who were in my Japanese<br />

classes as participants in this study so that I did<br />

not need to worry about participants acting as<br />

“good students,” intentionally or not.<br />

Findings: <strong>Anime</strong> and foreign<br />

language <strong>literacy</strong> learning<br />

My findings fell into four categories: overview of<br />

participants’ activities with Japanese popular culture,<br />

uniqueness of anime, advantages for J<strong>FL</strong> <strong>literacy</strong><br />

<strong>development</strong>, and individual differences. I<br />

found that anime played different roles for each<br />

student.<br />

Overview of participants’ activities<br />

with Japanese popular culture<br />

Emily, Sean, and Ted described the aspects of anime<br />

in which they were engaged. I noticed that<br />

their use of the word anime was not limited to<br />

animated films and TV programs; rather, it included<br />

subcultures around anime. In this larger<br />

concept of anime, there were subcultures of manga,<br />

video games, anime music, and anime-related<br />

activities (see Figure 1). In Figure 1, the solid lines<br />

indicate strong and direct connections between<br />

each subculture of anime while the dotted lines<br />

indicate that some parts may or may not have a<br />

direct connection to anime.<br />

JOURNAL OF ADOLESCENT & ADULT LITERACY 50:3 NOVEMBER <strong>2006</strong>

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