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Fukunaga 2006 FL literacy development using Anime ... - Oncourse

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practices through out-of-class activities. An affinity<br />

group is<br />

a group wherein people form affiliations with each<br />

other, often at a distance (that is, not necessarily faceto-face),<br />

primarily through shared practices or a common<br />

endeavor (which entails shared practices), and<br />

only secondarily through shared culture, gender, ethnicity,<br />

or face-to-face relationships. (Gee, p. 65)<br />

Gee explained this concept citing the example of<br />

Almon, an immigrant boy in Lam’s study (2000),<br />

who successfully learned language within an<br />

affinity group. Almon worried about his future<br />

career because, even after living in the United<br />

States for five years, he felt his English skills<br />

would never be good enough. However, his attitude<br />

toward English dramatically changed when<br />

he began discussing Japanese pop music with<br />

people from different countries through the<br />

Internet. Not only did Almon improve his written<br />

English skills, but also through his connection<br />

with this particular virtual community, he<br />

gained self-confidence.<br />

Such <strong>literacy</strong> practices may also occur<br />

through out-of-class activities. Chandler-Olcott<br />

and Mahar (2003a, 2003b) looked at two female<br />

students’ informal “fanfictions” (fanfics) that included<br />

anime characters, and were surprised at<br />

the students’ talent as writers. Those fanfic writings<br />

looked very different from their classroom<br />

essays. Chandler-Olcott and Mahar suggested<br />

that teachers should be aware of <strong>literacy</strong> learning<br />

that is not valued in school settings.<br />

Different writings such as fanfics can be used to<br />

get to know students’ “hidden” <strong>literacy</strong> skills,<br />

because the girls in this study admitted that<br />

they spent “far more time and energy” (2003a,<br />

p. 561) on their fanfics than they did on school<br />

assignments. The two girls in Chandler-Olcott<br />

and Mahar’s (2003a) study are like the students<br />

I studied who found “joy” in their anime-related<br />

<strong>literacy</strong> practices. Teachers may be surprised<br />

that some students who are not successful with<br />

classroom practices may be actively learning<br />

with out-of-school practices (Chandler-Olcott<br />

208<br />

“Those anime students”: Foreign language <strong>literacy</strong> <strong>development</strong> through Japanese popular culture<br />

& Mahar, 2003b; Lam, 2000). Like the students<br />

in Chandler-Olcott and Mahar’s and Lam’s<br />

studies, anime students use a tool (in this case,<br />

Japanese) to acquire agency within an affinity<br />

group.<br />

Students’ <strong>literacy</strong> practices have expanded<br />

dramatically in the Internet era. The Internet<br />

enables students to access many cultures and<br />

languages. Because of this, it is difficult for classroom<br />

teachers to imagine what kind of out-ofclass<br />

activities are connected with the students’<br />

<strong>literacy</strong> <strong>development</strong>. Although there are increasing<br />

numbers of studies on Japanese popular culture<br />

in relation to first language (English) <strong>literacy</strong><br />

<strong>development</strong> in the areas of multiliteracies and<br />

the new <strong>literacy</strong> studies (Chandler-Olcott &<br />

Mahar, 2003a, 2003b; He, 2003; Lam, 2000), little<br />

information is available to understand popular<br />

culture’s effects on J<strong>FL</strong> <strong>literacy</strong> <strong>development</strong>.<br />

What, then, is anime “good for”? What<br />

draws students to it? The purpose of this study<br />

was to identify J<strong>FL</strong> students’ perspectives on anime<br />

and to explore how three students made use<br />

of their anime knowledge while learning<br />

Japanese. Data for this study came from photographs<br />

taken by participants, individual interviews,<br />

and participants’ reflection papers about<br />

the interviews. I supplemented these data with a<br />

previous survey and interview study (<strong>Fukunaga</strong>,<br />

2000) on U.S. anime fans’ perspectives of<br />

Japanese popular culture.<br />

The current study contributes to several<br />

areas of educational instruction. In the fields of<br />

first- and second-language (L1 and L2) <strong>literacy</strong><br />

studies, this study helps teachers to understand<br />

the cultural context of anime and its value for<br />

students as an out-of-class L2 learning tool. This<br />

study also gives students and teachers a better<br />

sense of the effect and scope of popular culture,<br />

especially that originating in “other” cultures. In<br />

addition, this study provides sociocultural perspectives<br />

on learning from interdisciplinary<br />

studies including L1 and L2 <strong>literacy</strong>, multiliteracies,<br />

cultural studies, media <strong>literacy</strong>, and critical<br />

pedagogy.<br />

JOURNAL OF ADOLESCENT & ADULT LITERACY 50:3 NOVEMBER <strong>2006</strong>

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