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Fukunaga 2006 FL literacy development using Anime ... - Oncourse

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aware of how Japanese expressions are translated.<br />

Thus, watching anime becomes a reinforcement<br />

of Japanese knowledge. Some anime students<br />

might extend this cycle by digging into subcultures<br />

such as Japanese music, manga, and video<br />

games.<br />

Individual differences<br />

Each participant in this study had a different relationship<br />

with Japanese popular culture and language<br />

learning. Emily told stories of how she<br />

began watching anime with her best friend in<br />

high school while showing me a photo of her collection<br />

of Sailor Moon toys (see Figure 5). This<br />

photo symbolizes her relationship with the friend<br />

with whom she collected anime toys. In contrast<br />

to these happy memories, Emily also told some<br />

stories of her fear of not being understood by<br />

other students in her college dormitory. In her reflection<br />

paper on the interview conversation,<br />

Emily expressed her uncomfortable feelings:<br />

My friends before I met the anime club people were<br />

just the people who were there—my roommate, and<br />

neighbors on my dorm hall. They were nice enough<br />

most of the time but we didn’t share many interests<br />

at all and they thought I was weird because I liked<br />

anime.<br />

Emily had been looked down upon and ridiculed<br />

by others for being “strange” and “weird” because<br />

she watches “cartoons” and reads a lot of fantasy<br />

novels, including some manga. On the other<br />

hand, Emily often used the words weird and<br />

strange in positive ways when she explained the<br />

content of some anime shows during the interview.<br />

Emily also used these words to describe her<br />

anime friends and herself. She suggested that it<br />

was good for “anime friends” to be weird and<br />

even to use the word to describe one another because<br />

they all knew they were weird. Emily used<br />

the word weird several times in her interview.<br />

216<br />

“Those anime students”: Foreign language <strong>literacy</strong> <strong>development</strong> through Japanese popular culture<br />

I mean these people are weird and very accepting<br />

people because they know they are weird and you<br />

know...you know...and [because] everyone has the interest<br />

that people outside of the interest think it’s<br />

weird, you have more of the connection to each other.<br />

Because...they don’t see you as weird for liking that<br />

stuff. (Emily’s written response)<br />

The word weird in this case empowers Emily and<br />

her anime friends. The word weird has different<br />

meanings depending on who uses it to describe<br />

whom. That Emily takes an active role in calling<br />

herself weird implies that she is aware of her<br />

agency, instead of being passive about being<br />

viewed as weird by others. It seems as though<br />

Emily has been searching for some alternatives in<br />

her life and she found one by constructing herself<br />

through social activities within an anime community.<br />

Ted has a clear vision of how Japanese will<br />

be part of his future. He wants to be a translator<br />

of anime and video games, so he takes Japanese<br />

classes and East Asian literature classes seriously.<br />

To answer my question about whether or not anime<br />

influenced his future, Ted explained, “I think<br />

it definitely impacted, I guess, where I think my<br />

career is going. Because I liked anime so much so<br />

I decided to translate to English.”<br />

Sean started playing Japanese video games<br />

when he was in fourth grade, and he decided to<br />

study Japanese to be able to play the original<br />

Japanese games when he was in seventh grade.<br />

Then, when he started watching anime, he realized<br />

that there were many shows not imported to<br />

the United States, so he started taking private<br />

Japanese lessons from a Japanese woman.<br />

It’s really funny but in the meanwhile, I really got interested<br />

in Japanese itself and I kind of lost interest in<br />

the video games. So it was like that video games were a<br />

stepping stone into the study of Japanese language<br />

and culture, so...but I still get kind of nostalgic when I<br />

think back on it now.... (Sean’s interview transcript)<br />

Sean told me enthusiastically about traditional<br />

and historical Japanese cultural events in which<br />

he participated. In a way, Sean is shape-shifting<br />

his portfolio as a Japanese learner (Gee, 1996).<br />

JOURNAL OF ADOLESCENT & ADULT LITERACY 50:3 NOVEMBER <strong>2006</strong>

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