Fukunaga 2006 FL literacy development using Anime ... - Oncourse
Fukunaga 2006 FL literacy development using Anime ... - Oncourse
Fukunaga 2006 FL literacy development using Anime ... - Oncourse
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aware of how Japanese expressions are translated.<br />
Thus, watching anime becomes a reinforcement<br />
of Japanese knowledge. Some anime students<br />
might extend this cycle by digging into subcultures<br />
such as Japanese music, manga, and video<br />
games.<br />
Individual differences<br />
Each participant in this study had a different relationship<br />
with Japanese popular culture and language<br />
learning. Emily told stories of how she<br />
began watching anime with her best friend in<br />
high school while showing me a photo of her collection<br />
of Sailor Moon toys (see Figure 5). This<br />
photo symbolizes her relationship with the friend<br />
with whom she collected anime toys. In contrast<br />
to these happy memories, Emily also told some<br />
stories of her fear of not being understood by<br />
other students in her college dormitory. In her reflection<br />
paper on the interview conversation,<br />
Emily expressed her uncomfortable feelings:<br />
My friends before I met the anime club people were<br />
just the people who were there—my roommate, and<br />
neighbors on my dorm hall. They were nice enough<br />
most of the time but we didn’t share many interests<br />
at all and they thought I was weird because I liked<br />
anime.<br />
Emily had been looked down upon and ridiculed<br />
by others for being “strange” and “weird” because<br />
she watches “cartoons” and reads a lot of fantasy<br />
novels, including some manga. On the other<br />
hand, Emily often used the words weird and<br />
strange in positive ways when she explained the<br />
content of some anime shows during the interview.<br />
Emily also used these words to describe her<br />
anime friends and herself. She suggested that it<br />
was good for “anime friends” to be weird and<br />
even to use the word to describe one another because<br />
they all knew they were weird. Emily used<br />
the word weird several times in her interview.<br />
216<br />
“Those anime students”: Foreign language <strong>literacy</strong> <strong>development</strong> through Japanese popular culture<br />
I mean these people are weird and very accepting<br />
people because they know they are weird and you<br />
know...you know...and [because] everyone has the interest<br />
that people outside of the interest think it’s<br />
weird, you have more of the connection to each other.<br />
Because...they don’t see you as weird for liking that<br />
stuff. (Emily’s written response)<br />
The word weird in this case empowers Emily and<br />
her anime friends. The word weird has different<br />
meanings depending on who uses it to describe<br />
whom. That Emily takes an active role in calling<br />
herself weird implies that she is aware of her<br />
agency, instead of being passive about being<br />
viewed as weird by others. It seems as though<br />
Emily has been searching for some alternatives in<br />
her life and she found one by constructing herself<br />
through social activities within an anime community.<br />
Ted has a clear vision of how Japanese will<br />
be part of his future. He wants to be a translator<br />
of anime and video games, so he takes Japanese<br />
classes and East Asian literature classes seriously.<br />
To answer my question about whether or not anime<br />
influenced his future, Ted explained, “I think<br />
it definitely impacted, I guess, where I think my<br />
career is going. Because I liked anime so much so<br />
I decided to translate to English.”<br />
Sean started playing Japanese video games<br />
when he was in fourth grade, and he decided to<br />
study Japanese to be able to play the original<br />
Japanese games when he was in seventh grade.<br />
Then, when he started watching anime, he realized<br />
that there were many shows not imported to<br />
the United States, so he started taking private<br />
Japanese lessons from a Japanese woman.<br />
It’s really funny but in the meanwhile, I really got interested<br />
in Japanese itself and I kind of lost interest in<br />
the video games. So it was like that video games were a<br />
stepping stone into the study of Japanese language<br />
and culture, so...but I still get kind of nostalgic when I<br />
think back on it now.... (Sean’s interview transcript)<br />
Sean told me enthusiastically about traditional<br />
and historical Japanese cultural events in which<br />
he participated. In a way, Sean is shape-shifting<br />
his portfolio as a Japanese learner (Gee, 1996).<br />
JOURNAL OF ADOLESCENT & ADULT LITERACY 50:3 NOVEMBER <strong>2006</strong>