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Dialogue Editing

Dialogue Editing

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30 NO ONE WORKS IN A VACUUM<br />

so more is used. You don’t care about this unless you have a piece of the fi lm’s<br />

profi ts. However, there’s a sound issue to consider. Shooting and posting at<br />

25 fps doesn’t cause a problem until the fi lm is fi nished and its time to screen<br />

the print—at 24 fps. Not only will all action be slower than you’re used to<br />

seeing (not much you can do about that), but the sound will be heard at a<br />

lower pitch. This may not make a discernable difference with dialogue<br />

(although everyone will sound a bit sleepy), but you’ll notice the difference<br />

with music. Everything will be fl at, and those with perfect pitch will howl<br />

like dogs when hearing “impossible” chords.<br />

The solution? After the mix, during the print mastering process, you can<br />

raise the pitch of the entire mix by 4 percent. The 25 fps print will indeed<br />

sound sharp, but when played at the world standard 24 fps, the pitch will be<br />

correct. Again, however, we have a downside. When pitch-shifting a full mix<br />

with dialogue, music, and effects components, you run a decent chance of<br />

encountering glitches. Many supervising sound editors forgo the pitch-shift<br />

altogether, preferring a certain pitch error to an uncertain artifact problem.<br />

A classic no-win situation. If you do choose to pitch-shift, make a copy of<br />

the print master prior to pitch correction. This will be your TV audio master,<br />

which will of course run at 25 fps. There’s nothing dumber than starting<br />

with a 25 fps master, pitching up for the fi lmprint, and then pitching down<br />

for TV.<br />

If your project is intended for 24 fps fi lm release, the head plop for each reel<br />

will fall two frames later than you expect it to. If this is a TV-only project,<br />

the plop will go at its normal place, two seconds before the beginning of<br />

program.<br />

Shooting Film and Recording Sound for PAL TV<br />

It’s possible to shoot fi lm at 24 fps for 25-frame PAL television, but it’s not a<br />

director’s fi rst choice. The 4 percent additional fi lm stock cost may not appeal<br />

to producers, but the nasty PAL 24 → 25 frame speed adjustment or the<br />

even more unseemly and noticeable bumps means that most PAL fi lm-fortelevision<br />

productions are shot at 25 fps.<br />

This is good news for the sound department, since it leaves little room for<br />

silly mistakes down the production line. You’ll record at 48 kHz with EBU<br />

25 fps timecode, and unlike its feature fi lm cousin, you can sync the sound<br />

directly to the Betacam dailies so that everyone can hear the sync rushes. If<br />

the picture department chooses to load the Avid with the sound from the<br />

Beta telecine masters rather than from the original DATs, you’ll have to do a<br />

PostConform (or equivalent) after picture editing, as the sound on the Beta<br />

will result in a compromised OMF.

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