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Dialogue Editing

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362 INDEX<br />

Shoot fi lm, record sound on hard-disk<br />

recorder, edit picture and sound<br />

workfl ow<br />

NTSC environment, 22–23<br />

PAL environment, 28–29<br />

Shoot fi lm, record sound on tape, edit<br />

picture and sound workfl ow<br />

NTSC environment, 20–22<br />

PAL environment, 25, 27–28<br />

Shoot fi lm or tape, record sound on hard<br />

disk, edit workfl ow, 22–24<br />

Shooting and posting at 25 fps workfl ow,<br />

28, 30<br />

Shooting dates, for scenes, 51<br />

Shooting discontinuity, 2<br />

Shooting fi lm and recording sound, for PAL<br />

TV workfl ow, 30–31<br />

Short clicks, 192, 197–199<br />

Shots, 345<br />

balancing. See Balancing shots<br />

end of, 63<br />

scene organization by, 131–133<br />

sequences, 2<br />

Show section, in EDL Manager, 66<br />

Shuffl e mode<br />

for rippling tracks, 108<br />

for room tone editing, 151<br />

Sibilant sounds, in ADR editing, 280<br />

Silence and room tone, 148–149<br />

Silent pictures, 7–8<br />

Single-system workfl ows, 345<br />

NTSC environment, 18–20<br />

PAL environment, 25–26<br />

Size of sessions, 109–111<br />

Slate naming system, 132<br />

Smoothness<br />

in multitrack editing, 165<br />

noise tradeoffs with, 144<br />

SMPTE (Society of Motion Picture and<br />

Television Engineers), 345<br />

leaders, 121<br />

nonlinear editing standards, 55<br />

SMPTE timecode<br />

drop frame, 18<br />

early predecessor, 53<br />

non-drop frame, 18<br />

Social isolation, perspective for, 179–180<br />

Sound<br />

in auto-assembly, 72–73<br />

in picture editing, 38–40<br />

“Sound and Image,” 8<br />

Sound bumps<br />

in documentaries, 300<br />

from room tone changes, 148<br />

Sound department, 43<br />

ADR engineers, 45<br />

ADR supervisors and editors, 45<br />

apprentices, 44<br />

assistant sound editors, 44<br />

dialogue supervisors and editors, 45<br />

Foley editors, 46<br />

Foley supervisors, 45–46<br />

Foley walkers and engineers, 46<br />

music editors, 46<br />

rerecording mixers, 46<br />

sound designers, 43–44<br />

sound effects editors, 44<br />

supervising sound editors, 43<br />

Sound designers, 43–44<br />

Sound edits, splitting tracks by, 133–134<br />

Sound effects<br />

in documentaries, 300–301<br />

from picture edit, 235<br />

process, 14<br />

temporary, 38–40, 235<br />

Sound effects editors, 44<br />

Sound memory, 99<br />

Sound recording, as noise source, 192–193<br />

Sound reports, 345<br />

for alternate takes, 205–206<br />

need for, 51<br />

for wild sound, 123–126<br />

Sound rolls, 346<br />

for organization, 36<br />

soundBlade editor, 224<br />

SoundDroid editor, 54<br />

SoundMaster controller, 264<br />

Source minimization, for room tone, 142–143<br />

Source time, 346<br />

in EDLs, 61<br />

Sources<br />

for alternate takes, 205<br />

in EDLs, 59, 61<br />

of noise, 188–189

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