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Dialogue Editing

Dialogue Editing

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Glossary 345<br />

Reconform The manual assembling of original sound or video elements to match<br />

an offl ine edit. Compare this to an auto-assembly, which is largely an automatic<br />

process.<br />

Reel, editing A reel of no more than about 1000 feet. When fi lms were edited on<br />

Moviolas or fl atbed editing tables, the longest reasonable length of fi lm editors<br />

could work with was 1000 feet, so traditionally, dialogue and other elements<br />

were edited and premixed in 1000-ft loads. After the premixes, the recorded<br />

reels were joined into 2000-ft double reels for the fi nal mix, which was how the<br />

completed married print was distributed to theaters. When reels 1 and 2 were<br />

joined, the resulting reel was referred to as “Reel 1 A/B”; reels 3 and 4 became<br />

“Reel 2 A/B,” and so forth. In today’s electronic world, fi lms are almost always<br />

sound-edited and mixed in 2000-ft reels.<br />

Reel, exhibition A 2000-ft reel of fi lm for distribution to theaters.<br />

Resolver A device for controlling the playback speed of a tape recorder. Typically,<br />

fi eld recordings have a pilot tone or timecode embedded into the signal. A resolver<br />

compares the recorded pilot tone signal with a known reference, possibly mains<br />

frequency or a crystal, to precisely recreate the speed of the original recording.<br />

Ripple mode An editing function in which changes to the edit point result in corresponding<br />

changes to the rest of the timeline to the “right” of the edit. A delete<br />

ripple edit closes the gap of a selected area, advancing all subsequent material<br />

on that track. Inserting in the ripple mode delays all subsequent material by the<br />

amount of the insert. Pro Tools calls this the Shuffl e mode.<br />

Room tone The “air” of a location recording. Remove all words, movements,<br />

and noises from a dialogue recording and this is what’s left. It’s the dialogue<br />

editor’s most valuable tool for removing noises, bridging mismatched shots,<br />

and inserting ADR. Room tone is not the same thing as backgrounds or<br />

atmospheres.<br />

Scrubbing A method of precisely locating a specifi c spot by listening to modulations<br />

while slowly moving the sound head (or the cursor in a DAW) over a track.<br />

It is very useful for fi nding ticks, pops, and other short-duration noises.<br />

Shot (setup) A single camera position (or lighting setup) during a shoot. <strong>Dialogue</strong><br />

editors organize sessions based on shots, since it’s logical for different setups to<br />

carry distinct sound characteristics.<br />

Single system A recording or projection process in which sound and picture are<br />

on the same medium. Sound recorded directly onto videotape is an example of<br />

single-system recording; a married fi lm print is an example of single-system<br />

projection.<br />

SMPTE (Society of Motion Picture and Television Engineers) The professional<br />

standards organization that developed the SMPTE timecode standard for NTSC<br />

video: 29.97 fps, drop or non-drop frame.<br />

Sound report Created by the location mixer, a description of the contents and<br />

details of a fi eld recording. It is essential in dialogue editing when looking for<br />

alternate takes and wild sound.

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