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Dialogue Editing

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Glossary<br />

There are many outstanding fi lm sound glossaries. David Yewdall’s Practical<br />

Art of Motion Picture Sound, Third Edition (2007), contains a glossary with<br />

concise, no-nonsense defi nitions useful to sound editors and designers.<br />

Another, Larry Blake’s “What’s a Binky?”—a legendary collection of fi lm<br />

sound terminology—was originally published in Mix Magazine; it is now<br />

available on a number of web sites. This is one of the most comprehensive<br />

fi lm sound dictionaries ever compiled and offers a refreshing glance of what<br />

things are really called in the working world. For a massive glossary of fi lm<br />

editorial terminology, see Norman Hollyn’s The Film <strong>Editing</strong> Room Handbook;<br />

for a narrative-treatment glossary with a historical bent, turn to Film Sound:<br />

Theory and Practice edited by Elisabeth Weis and John Belton.<br />

This glossary isn’t as comprehensive as those just mentioned. Instead, it<br />

focuses on terms specifi cally applicable to dialogue editing and other concepts<br />

that affect those who edit dialogue. Some terms fall into the realm of<br />

picture cutting or mixing, but they’re nonetheless part of the basic vocabulary<br />

of dialogue editors.<br />

A/B reel A reel of fi lm not longer than 2050 feet (about 22 minutes). When movies<br />

were edited on fi lm and mag, picture and sound editors worked in reels no<br />

longer than 1000 feet. After the premixes, these reels were joined to form 2000-ft<br />

lengths. Today, most sound editors work directly in 2000-ft lengths, since the<br />

inconvenience of large fi lm units on a fl atbed or upright editor is no longer an<br />

issue.<br />

ADL (AES31 audio decision list) The ADL is a fi le format for exchanging information<br />

between different types of workstations, both sound and picture. Its format<br />

offers far greater detail and accuracy than the conventional CMX edit decision<br />

list, which it’s gradually replacing. See EDL.<br />

ADR (automated dialogue replacement or automatic dialogue replacement, depending<br />

whom you listen to) An electronic means of rerecording dialogue lines that<br />

combines machine control, monitor switching, and cues for talent and naming.<br />

The term ADR is often used interchangeably with postsync and looping, although<br />

there are mechanical and procedural differences between the three.<br />

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