05.01.2013 Views

Dialogue Editing

Dialogue Editing

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19<br />

Shoot<br />

BetaCam,<br />

DV,<br />

HDTV,<br />

Other<br />

29.97 fps<br />

Optional<br />

Record<br />

Sound to<br />

DAT/disk<br />

44.1/48 KHz<br />

SMPTE TC<br />

29.97 fps<br />

Load<br />

Picture<br />

(lowres)<br />

and<br />

Sound<br />

to Avid<br />

Video<br />

Edit on<br />

Avid<br />

Wild sound and alternate takes<br />

Hi-Res<br />

Video<br />

Online<br />

OMF<br />

or<br />

Autoconform<br />

Spot and<br />

Record<br />

Foley<br />

<strong>Dialogue</strong><br />

(production)<br />

Edit<br />

Record<br />

Narration<br />

(documentary)<br />

Spot and<br />

Record ADR<br />

(drama)<br />

Check sync<br />

Other <strong>Editing</strong><br />

• ADR<br />

• SFX<br />

• BG<br />

• Narration<br />

(documentary)<br />

• Foley<br />

• Music<br />

Premixes<br />

(varies)<br />

• <strong>Dialogue</strong><br />

• SFX<br />

• BG<br />

• Music<br />

Final Mix<br />

M&E Mix<br />

Layback Final<br />

Sound to<br />

Online<br />

Master<br />

Figure 2-2 Postproduction workfl ow: Shoot in single-system NTSC, post in NTSC. For better quality and easier<br />

postproduction, backup sound can be recorded separately, using the same timecode as the camera’s. An OMF of the picture<br />

editor’s sound fi les and edits can be used for dialogue, or the sound team can auto-assemble the original production<br />

sounds using the master tapes, an EDL from the Avid, and appropriate software.

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