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Dialogue Editing

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<strong>Dialogue</strong> <strong>Editing</strong> in a Nutshell 331<br />

16.1.5. “TV-safe” alternate lines (none of the seven deadly<br />

words).<br />

16.1.6. Very high ambient noise.<br />

16.1.7. Distortion.<br />

16.1.8. “Additional” lines requested by the director (off-screen,<br />

exposition, explanations).<br />

16.1.9. Additional breaths, smacks, sighs, and so on to enhance<br />

drama or action.<br />

16.1.10. Group loop (background walla, specifi c background<br />

action, pages and announcements, other crowd sounds).<br />

16.2. Spot ADR.<br />

16.2.1. Break lines into short segments and assign each<br />

segment its own code number. Usually the code consists<br />

of the fi rst three letters of the character’s name followed<br />

by a series number; this will become the “root” of the<br />

soundfi le name during ADR recording.<br />

16.2.2. Spot the exact timecode or footage start and stop. Scrub<br />

to the exact beginning of modulation to get the precise<br />

start time. Generally add ½ second to the out time to<br />

allow for decay.<br />

16.3. Prepare for recording session.<br />

16.3.1. Make a list of lines for each character. Type everything.<br />

16.3.2. Prepare the ADR recording report forms.<br />

16.4. Prepare the recording sessions (beeps, track names, locate<br />

points) if you’re recording to a workstation. If you’re using<br />

another process, work with the ADR recording engineer to<br />

streamline the session. Record ADR. You probably won’t record<br />

the ADR, but instead provide information for the ADR<br />

supervisor or supervising sound editor. Use the paperwork to<br />

make notes about the recording session. (Chapter 15)<br />

17. Second pass. Edit the ADR/group loop (unless there’s an ADR editor),<br />

improving your fi rst-pass edits, repairing items you didn’t get to in<br />

the fi rst pass, and better organizing the tracks. This is another chance<br />

to talk to the rerecording mixer about track layout. (Chapter 15)<br />

17.1. Edit ADR. Use the ADR recording reports to tell you which<br />

take to use, how to put together complicated ADR sections, and<br />

to check off the ADR call as completed.<br />

17.2. Tackle unfi nished dialogue problems.<br />

17.3. Remove remaining production noises.

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