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Dialogue Editing

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<strong>Dialogue</strong> <strong>Editing</strong> in a Nutshell 329<br />

12.1. Use phase cancellation to determine if a pair of regions are<br />

identical. On each odd-numbered track containing dialogue,<br />

insert a zero-latency plug-in that can reverse phase.<br />

12.2. Click the phase reverse button (ø). Don’t touch anything else<br />

on the plug-in.<br />

12.3. Turn off level automation.<br />

12.4. Solo one pair at a time. One track will be in phase; one will be<br />

phase reversed. If the material is exactly the same, you’ll hear<br />

little or no sound. Use the track level adjustment to tweak the<br />

cancellation. You’ll know you have phase cancellation if you<br />

mute one track and the sound becomes louder and more robust.<br />

Once you know that the tracks are identical, delete one of the<br />

regions. It doesn’t matter which one because they’re similar<br />

enough to phase-cancel.<br />

12.5. If you don’t have phase cancellation, the tracks aren’t identical.<br />

Do nothing, even if one side is signifi cantly “better” than the<br />

other. You don’t know enough about the scene yet to make this<br />

choice.<br />

12.6. Continue for the rest of the regions; then cancel the inserted<br />

plug-ins and turn on automation.<br />

12.7. Click Save.<br />

13. Mark and name the scene boundaries for the entire fi lm. This will allow you<br />

to navigate through the reel and make quick, easy scene transitions.<br />

Do it now before you get busy. Also mark obvious perspective changes<br />

within scenes if you’re feeling industrious. (Chapter 9)<br />

14. Organize the regions within each scene. This will give you better<br />

control of the scene, to facilitate an easier mix, to allow for sensible<br />

perspective control and processing, and to set up scene transitions.<br />

Well-organized tracks also make editing much faster. (Chapter 10)<br />

14.1. Split by source angle—not at each picture cut but at the camera<br />

angle the soundfi le “belongs to.” Think of this as splitting by<br />

boom angle or shot. Under normal circumstances, use the shot<br />

information within the region name to organize the tracks. If<br />

you’re working on scene 31 and the shots are 31A, 31B, 31C, and<br />

31D, place the A shots on one track, the B shots on another, and<br />

so forth.<br />

14.2. If necessary, split by “sound problem.” Even from the same<br />

angle with the same actor, one shot may have more traffi c, air<br />

conditioning noise, etc., so split accordingly.

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