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Dialogue Editing

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320 THE MIX<br />

Dolby SR The only surviving analogue format, except for mono, is Dolby<br />

SR; it requires the most exotic mastering process. During the mix, and later<br />

in cinema playback, it’s a 4-channel format but the four channels are stored<br />

on the fi lm print as a 2-channel analogue optical track. In North America,<br />

this 2 : 4 : 2 print master format is called “Lt/Rt” for “Left Total/Right Total.”<br />

In Europe, it’s called SVA, for “Stereo Variable Area.”<br />

Since this encoding process uses phase information to guide sound to the<br />

correct channel, the mixer has to listen to the playback of the decoded Lt/Rt<br />

to make sure there are no unexpected imaging gifts. Many mixers will mix<br />

the entire job through the Dolby matrix so that they’ll always be certain that<br />

all sounds end up where they should. A Dolby SR Lt/Rt print master is<br />

usually recorded to a DAT or DA-88, depending on the needs of the lab that<br />

will shoot the optical negative. Dolby Digital is a discrete format, so no matrix<br />

is required. The print master is recorded to a Dolby-owned magneto-optical<br />

recorder. SDDS and DTS each have their own special mastering requirements,<br />

so if a fi lm is to be distributed in several release formats, separate print<br />

masters are needed.<br />

International Version (M&E) Once the native language mix is complete, it’s<br />

time for the international mix. Wherever possible, this is a combination of<br />

SFX, Foley, and music stems, plus whatever you were able to extract from the<br />

dialogue during the premix. Many dialogue-based sounds in the fi nal mix<br />

can’t be salvaged for M&E, usually because the dialogue steps on them (how<br />

ironic that dialogue editing requires excising nonverbal sounds from the<br />

track, while in the international mix it’s the words that ruin everything). The<br />

sound effects editor will undoubtedly have to add many new effects to cover<br />

the loss.<br />

It’s much more effi cient to create the M&E mix just after the main mix rather<br />

than weeks or months later. The sound crew is still assembled, the elements<br />

are easily available, and the supervising sound editor and mixer are<br />

familiar with the fi lm’s quirks. Moreover, the automation is still loaded in the<br />

console and whatever outboard kit was used for the main mix is still<br />

connected.<br />

There are times, however, when the international mix has to wait, usually<br />

because the production has spent its last cent on the mix and the lab, and<br />

they’re waiting for a foreign distributor to commit to the project. Only then<br />

will the M&E mix take place. It’s an ineffi cient way to work, but at times it’s<br />

the only option.

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