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Dialogue Editing

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The Final Mix 319<br />

the premix of the other elements of the fi lm, as well as during the fi nal mix,<br />

the 8, 12, or 16 multitrack recordings you created during the dialogue premix<br />

become playback tracks. Typically, they’ll show up on individual console<br />

channels and will be slaved to one or more master faders to make life more<br />

sane for the mixer. Global dialogue adjustments (for example, “Make it<br />

louder!”) can be controlled from these master faders, whereas individual<br />

dialogue premix tracks will be controlled from their channel strips, whether<br />

for reequalizing an ADR line or lowering a PFX door slam.<br />

The number and sequence of premixes depend on the fi lm type, the console<br />

size, and the mixer’s habits. Obviously, an action fi lm will demand a lot of<br />

time on SFX and Foley, whereas on a dialogue-heavy fi lm, with only atmospheric<br />

sound effects, the mixer may bring the nondialogue elements directly<br />

to the fi nal mix. Giant consoles with ample automation allow premixing<br />

of any element without having to record anything. This is the best of all<br />

worlds because the mixer can focus on detail during the premix without<br />

commitment.<br />

The fi nal mix is where all elements fi nally meet each other. Music, more than<br />

likely already mixed at another facility, will appear as a set of LCRS (or wider)<br />

elements, and sound effects, backgrounds, and Foleys will show up raw or<br />

as multitrack premixes. As you would expect, monitoring the fi nal mix<br />

depends on the format it’s being prepared for. A Dolby SR mix will be monitored<br />

on LCRS; a Dolby Digital mix, in 5.1 channels and SDDS, on fi ve<br />

behind-screen speakers plus surround. The fi nal mix is not only about story,<br />

style, balance, and emphasis, but also about sound image.<br />

Just as the premixes were recorded “wider” than necessary to allow for fl exibility<br />

in the fi nal mix, so the fi nal is mix recorded onto discrete multitrack<br />

groups called stems, which provide yet more fl exibility. As the mix progresses,<br />

the fi nal mixed dialogue is recorded on LCRS stems (or wider stems depending<br />

on the format), either on hard-disk or on 35 mm magnetic fi lm. The same<br />

goes for SFX, BG, Music, and Foley—to preserve fl exibility during the fi nal<br />

pass and, more important, to facilitate the creation of print masters in various<br />

release formats.<br />

Print Master and Special Mixes<br />

When the mix is fi nished, two tasks remain. First, it must be mastered in a<br />

format that enables the shooting of an optical negative to hold all of the channels<br />

for the release print. From this optical negative, a soundtrack can be<br />

printed onto fi lm.

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