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Dialogue Editing

Dialogue Editing

Dialogue Editing

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Recording the Premix 315<br />

same for all tracks, so they can be treated together. Conversely, each track<br />

has small, or not so small, quirks that will usually be individually sorted out<br />

in the console with the EQ and dynamics processors on each channel strip.<br />

For the “common” problems, the entire scene is usually bussed to an auxiliary<br />

mono chain that may be routed back into the console or to an external<br />

processor such as a Dolby Cat.43, a Cedar noise suppressor, or a Urei<br />

dipper.<br />

Recording the Premix<br />

As we saw in earlier chapters, fi nished dialogue is overwhelmingly mono.<br />

Nevertheless, you’ll premix it to 6 or 8 or 16 record tracks. Remember, a lovely<br />

dialogue mix is only one of your goals. The other providing quick, easy,<br />

logical options for the fi nal mix.<br />

A week or so before the mix, talk to the mixer or supervising sound editor<br />

to fi nd out whether you should plan the recording strategy yourself (before<br />

the mix) or if the mixer will map it out. If you’re not responsible for engineering<br />

this strategy, read no further, but if you are, you need to understand the<br />

logic behind record tracks.<br />

During the mix, you’ll be playing your 20-odd dialogue tracks from a workstation.<br />

Each output—analogue or digital—will be patched to a channel input<br />

of the console, mixed, and fi nally recorded onto hard disk. Let’s say you’re<br />

recording onto 14 record tracks. There are many ways to design these tracks,<br />

and unless you have a very good reason to object, defer to the mixer—he’s<br />

the one who’ll have to live with the consequences. Table 18-1 shows an<br />

example of what he might come up with.<br />

The wider you spread the dialogue premix recordings, the more fl exibility<br />

you’ll have in the fi nal mix, but you’ll pay for it in the time it takes to reroute<br />

the mix to different record tracks, especially if your outboard processing<br />

equipment is limited. It’s easy to print to separate record tracks when all of<br />

your processing is within the console. Just route each channel to the record<br />

track you want and record everything in one pass. (In some premixing<br />

models, the number of record tracks is the same as the number of playback<br />

tracks.)<br />

If, however, you’re matching shots using the console’s EQ and dynamics but<br />

bussing the entire scene through one Cat.43 or digital noise reduction device,<br />

you’ll have to print each record track separately. This is time consuming and<br />

a common birthplace of mistakes. What’s the “right” number of record tracks?<br />

Of course, the only answer is “It depends,” so talk with the mixer and the<br />

supervising sound editor. The following are a few guidelines.

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