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Dialogue Editing

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Working in an NTSC Environment 17<br />

25 fps and transfer it directly to tape with no interfi eld shenanigans. 12 The<br />

upside of this procedure is that there develops a direct relationship of fi lm<br />

frames to video frames (25 fi lm frames = 25 video frames), so it’s easy to<br />

establish a database that will form the basis of the negative cut list. The<br />

downside is that after telecine transfer you’re left with a master videotape,<br />

usually a Betacam, with a picture running 4 percent fast, so you can’t sync<br />

with your audio—yet. There are no quick video sound dailies in PAL.<br />

Once the negative is transferred to tape, the speeded-up picture is loaded into<br />

the picture editing computer. The workstation is then placed in “fi lm mode,”<br />

which again slows the fi lm to its native 24 fps, keeping track of which fi elds<br />

the workstation doubled to make the speed change. Now the sound—which<br />

never changed speed—is loaded into the workstation and synced with the<br />

picture. As in the NTSC model, the picture assistant will create a database<br />

that contains scene, take, timecode, sound roll number, and so on. This information<br />

will again present itself as a negative cut list for the lab and an edit<br />

decision list (EDL) for the sound department. (An EDL is a document that<br />

describes every event in a fi lm. It can detail both sound and picture edits,<br />

and it’s an important tool for dialogue editors. We will encounter EDLs<br />

throughout this book.)<br />

Keep in mind that, whether in PAL or NTSC, the sync of the fi lm is determined<br />

by the assistant picture editor, who often works late at night, is occasionally<br />

not terrifi cally experienced, and may not be secure enough to ask<br />

questions. When you start a project and get a locked fi lm from the picture<br />

department, remember how the syncing was done—by a human, not by God.<br />

Always question sync.<br />

Working in an NTSC Environment<br />

Pullups, pulldowns, impossible-to-remember sample rates, noninteger frame<br />

rates—these are the intricacies of NTSC. Those used to jumping through<br />

these hoops take it all for granted. But to those used to working in PAL,<br />

undertaking a project in NTSC is intimidating.<br />

Actually, there’s only one truth you must respect to avoid the pitfalls of NTSC:<br />

At any given stage in the process, the picture and sound must have the same reference.<br />

Whether you’re at “fi lm speed” (44.1/48 kHz, 30 frame TC, 60 Hz line<br />

12 There is a PAL postproduction method in which fi lm negative is transferred to tape at<br />

24 fps before loading the Avid, to allow for sound dailies. However, the 25 fps technique is<br />

more common.

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