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Dialogue Editing

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CHAPTER 17<br />

Preparing for the Mix<br />

By the time you fi nish your fi nal pass on the dialogue, the tracks are as good<br />

as they’ll ever be. Now it’s time to take off your editor’s hat and put on the<br />

hats of offi ce manager, secretary, and shipping clerk. In the days remaining<br />

before the mix, you’ll have to deal with the following details, or at least make<br />

sure that someone in the production offi ce does.<br />

• Confi rm that the dialogue sessions are in sync with the newly arrived<br />

answer print telecine. If you make sync changes, pass along this<br />

information to the supervising sound editor or other editors.<br />

• Print (or draw) and annotate the cue sheets.<br />

• Prepare your materials. Confi rm the drive type (including connector)<br />

that the mix facility prefers. If your OMF, auto-assembly, and other<br />

elements are spread over several drives, consolidate them onto one<br />

FireWire drive. Find out if you will play your fi les from your own<br />

drive or if you have to copy them onto the mix room’s. Allow time<br />

for copying once you get to the mix.<br />

• Make sure that each reel’s session is made up of the same tracks, in<br />

the same order. Disable and hide any tracks you don’t want, such as<br />

your work tracks.<br />

• Make sure the head and tail sync plops are correct. Check them again.<br />

• On each reel, copy your 1 kHz reference tone onto all tracks that will<br />

be active during that reel. This will ensure that the output of the<br />

playback workstation is accurately patched into the console and help<br />

identify broken connectors or shorts. If a track won’t be used at all<br />

during a reel, don’t copy a reference tone on that channel and do<br />

deactivate the track, so that the mixer and her assistant will know<br />

that the channel isn’t engaged for that reel.<br />

• If there are some truly unique sounds in the dailies, make a copy of<br />

them for yourself. The sound effects editors will undoubtedly have<br />

done the same thing. Even though you’re a dialogue editor, you never<br />

know when the sounds of a 1927 Quadrant motorbike or a 1966 Susita<br />

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