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Dialogue Editing

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258 ADR<br />

down and make you cry if you ignore it. This is “Version,” which refers to<br />

the picture version you used to spot the ADR. It’s perfectly normal for the<br />

picture department to keep making “improvements” long after picture lock<br />

and even after you spot the ADR. If you don’t know which picture version<br />

your spotting refers to, you won’t know which tape to take to the ADR<br />

session. If the recording studio preprograms the ADR cues—beeps, streamers,<br />

monitor cues, and the like—based on your detailed instructions and then<br />

you show up with the wrong tape, who looks stupid?<br />

In the main section of the call sheet, each line represents an ADR line.<br />

Code. Each line of ADR bears a unique code that follows the cue from<br />

spotting to mixing. The fi rst digit of the code refl ects the reel number<br />

and the subsequent two or three digits are the serial ID. I like to prefi x<br />

the number code with a three-letter abbreviation of the character’s<br />

name, so Rebecca becomes REB and Hanna becomes HAN. This helps<br />

me keep the lines straight while I edit, and since the code numbers<br />

will appear on the computer-generated rerecording cue sheets, it<br />

makes life easier in the dialogue premix. It also makes for easier<br />

sorting by character. ADR lines recorded specifi cally for a TV mix<br />

should carry the suffi x “TV,” so the TV version of Hanna’s line, “HAN<br />

304,” becomes “HAN 304-TV.”<br />

Character. If you use name abbreviations in the code, you don’t need a<br />

separate column for the character name, but including it in the master<br />

makes the list more human friendly. Some fi lm cultures insist on it.<br />

A/R (Add/Replace). This tells you if the line will replace an existing<br />

production line or just “sit on top” of the dialogue. Original lines<br />

being replaced with ADR require special preparation.<br />

Call. Whether recording or editing ADR, I like to know who requested<br />

that a line be recorded. You may have to drop certain lines if there’s<br />

just not enough time, so it’s useful to know if a line was requested by<br />

the director or the dolly grip.<br />

Start. This is the line’s exact start time: If that’s an audible breath, Start<br />

falls there. (If during the recording session you fi nd the actor is having<br />

a tough time getting the timing right with cues that start with breaths,<br />

drop them; record some wild breaths and begin each take with text.)<br />

Stop. This is the end time of the cue, plus about half a second for<br />

ringout or a late delivery.<br />

Text. This is pretty obvious. Less obvious is how long a line should be.<br />

If the loop line is one short sentence, that’s a natural duration. But

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