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Dialogue Editing

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How We Got Where We Are 11<br />

rates, pullups, pulldowns, transfer speeds, and timecode types may lead you<br />

to believe that digital audio postproduction is a hopeless maze of variables,<br />

any of which are poised to trip you up and wreck your health.<br />

Not so. Despite all the options, it all comes down to two variables:<br />

How was it shot?<br />

How and where will postproduction take place?<br />

Break down the production into logical categories, like these two fundamental<br />

questions, and there will be no doubt as to how to proceed with your<br />

postproduction. Master that and the process is no longer cryptic.<br />

Next, we’ll look briefl y at several ways of shooting and posting fi lms. These<br />

examples are simplifi ed, but ought to give you an idea of where moviemaking<br />

workfl ows are similar and where they differ. Don’t get frustrated by the<br />

details. Study the work models that affect you and glimpse at the others.<br />

Audio postproduction details are discussed in Chapters 5, 9, and 10. What’s<br />

important at this point is that you have a good understanding of the fi lmmaking<br />

process, since what goes on before and after dialogue editing greatly affects your work.<br />

All of the illustrations presented here are based on the fi lm model (fi lmprint<br />

and mag sound), so it’s worth your while to read this section even though<br />

you’re almost certainly working electronically.<br />

The Film Model Since the advent of magnetic recording in the late 1950s and<br />

industry acceptance of magnetic sound fi lm a short time later, the workfl ow<br />

shown in Figure 2.1 has been the model for making movie sound. There are<br />

still fi lms produced in this manner or that use big chunks of the model in<br />

their production.<br />

The Film Shoot During the shoot, the camera uses synchronous motors to<br />

maintain an exact speed of 24 frames per second (fps). 9 On the sound side,<br />

the mono Nagra recorder (or stereo Nagra with FM pilot or stereo Nagra with<br />

timecode) records a 50 Hz or 60 Hz pilot tone onto the tape along with the<br />

audio. When it’s time to shoot, you’ll hear “Roll sound!” from the assistant<br />

director. The sound always starts fi rst because (1) it takes longer for a Nagra<br />

than a camera to get up to speed, and (2) tape is much cheaper than fi lm so<br />

no one complains about a little bit of it being wasted. Once the Nagra is locked<br />

9 Actually, most cameras can run at several fi xed speeds, such at 23.98, 24, 25, 29.97, and<br />

30 fps. Many can be adjusted to run at a number of “non-sync” speeds to give the effect of<br />

speeding up or slowing down the action. You can’t record sync sound at such “unreal”<br />

speeds, however.

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