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Dialogue Editing

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CHAPTER 15<br />

ADR<br />

Sooner of later you’ll get to a dialogue problem you can’t repair. Say the noise<br />

interfering with a line is the same on all of the takes, so alternates won’t save<br />

you, or that the actor is so annoyingly accurate that she always says the line<br />

exactly when the dolly starts to move. Maybe there’s no close-up coverage of<br />

the off-mic wide shot you’re trying to fi x, or the take chosen by the picture<br />

editor really does have the best acting despite the F-15 fl ying overhead. There<br />

are a million reasons for rerecording dialogue.<br />

Replacing What Cannot Be Fixed<br />

Everybody loves original production sound, so there’s no point discussing<br />

the magic of the sound from the shoot, when the actors were hyped and in<br />

character. There’s always the concern that replacing the originals with studio<br />

recordings will kill the charm. Nevertheless, if you’re looping a scene someone<br />

has accepted that it had to be redone.<br />

What, though, are the reasons for rerecording a line, a shot, or a scene? I like<br />

to divide them into three groups based on how the lines will be used: replacement,<br />

added, and loops.<br />

Replacement Lines<br />

Replacements are rerecorded lines of existing dialogue. When people think of<br />

postsync, they’re what usually come to mind.<br />

Noise problems. These are easy to spot: excess general ambient noise (a<br />

scene shot in a convertible or next to a waterfall); temporary loud<br />

noises (car horns, voices, sets falling); wind. The list is endless.<br />

Technical problems. These include a wide array of screwups: radio mic<br />

breakup, hidden mic–clothing rustle, rain striking the zeppelin, or any<br />

other microphone-related problems; distortion; wildly underlevel<br />

recordings, and so on.<br />

247

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