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Dialogue Editing

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224 DAMAGE REPAIR<br />

Figure 12-10 An FFT display created with soundBlade. 7 This sample shows a<br />

classic North American hum, with peaks at approximately 30, 60, 120, 240 Hz, and<br />

so on. The frequency callout (left) reveals that the 60 Hz fundamental measure<br />

58.91 Hz, indicating that the original analogue recording was at some point<br />

transferred off-speed.<br />

approximate “height” that each harmonic rises above noise fl oor as well as<br />

its “width.” You’ll use the width to calculate the Q for each fi lter and the<br />

height to determine the cut value. (See Figures 12-12 and 12-13.) Write all of<br />

this down or enter it into a spreadsheet (Figure 12-14), which has the advantage<br />

of doing the math for you.<br />

Use a multiband EQ to create a deep-cut fi lter for the fundamental and for<br />

each harmonic (see Figure 12-15). For each fi lter, enter center frequency and<br />

calculate Q (center frequency ÷ bandwidth). If your processor allows you to<br />

control the amount of attenuation, set it to a couple of dBs less than the height<br />

to which each specifi c harmonic rose above the visual noise fl oor on the FFT.<br />

You’ll end up with several deep, narrow fi lters. These aren’t notch fi lters<br />

because they’re not infi nitely deep; rather, they remove only what’s necessary<br />

to reduce the noise back to the level of the existing noise fl oor. This should<br />

effectively eliminate hum, buzz, and rumble. If not, extend the fi lters further<br />

to the right to eliminate harmonics at higher frequencies and recheck the FFT<br />

to make sure you accurately measured the components of the noise.<br />

Click and Crackle Removal Interpolation noise removal tools work in two<br />

steps: identifi cation and interpolation. They fi rst identify telltale noises within<br />

a signal (which have an unnaturally short attack and decay) likely attributed<br />

to surface noise. These noises show little or no acoustic characteristics, so<br />

they’re pretty easy to spot. Once the processor identifi es the click, it removes<br />

7 soundBlade is a trademark of Sonic Studio, LLC.

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