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Dialogue Editing

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216 DAMAGE REPAIR<br />

Cut and paste the appropriate sections from the alternate takes onto the<br />

blank track, more or less in sync with the original.<br />

Start syncing each subsection with your rough assembly of the new<br />

line.<br />

– Get the length right. The best way is to try editorial nips and tucks<br />

to adjust the pauses. Do this before you begin any VocAlign or timestretch<br />

processing. You can shorten and lengthen during pauses, but<br />

if you lengthen a bit of “silence,” make sure you don’t introduce a<br />

loop by repeating a tick, click, smack, or other recognizable noise.<br />

– Don’t be afraid of cutting in the middle of a word. Contrary to<br />

common sense, you can actually trim in the middle of the certain<br />

word sounds. Your two greatest friends when syncing alternate<br />

takes are hard consonants, such as T and P and B, and sibilants, such<br />

as S, Sh, F, and Ch. Use the hard consonants as visual benchmarks to<br />

tell you where you stand. Use the sibilants as convenient cutting<br />

locations within words. You can almost always cut within a sibilant<br />

sound—to shorten or lengthen—and get away with it.<br />

– Do as much manual editing as you can before resorting to the<br />

length-changing tools. The easier you make life for the processor,<br />

the better results you’ll achieve.<br />

Listen to what you’ve constructed. Watch the alternate line in sync<br />

with the picture, then compare it with the original. Although it’s great<br />

to be able to match waveforms, you can easily forget what this is all<br />

about: convincing dialogue, solid sound, and language a normal<br />

person (as opposed to a computer) would believe.<br />

Do your time-stretching work. Use a word-fi tting tool or just a time<br />

expansion/compression plug-in, whichever you have and whatever<br />

makes sense to you. Be sure to logically label the resulting regions.<br />

Slide it over the original when you fi nish the line. Fix the fades and<br />

move on to the next fi x.<br />

Overlaps<br />

People interrupt each other all the time. Sometimes out of excitement, sometimes<br />

out of anger or arrogance, actors are always stepping on each other’s<br />

lines, and such “overlaps” cause ceaseless headaches. Let’s return to our<br />

friends Alfred and Elizabeth and see what can happen to movie sound when<br />

people step on each other. Here, again, is the list of shots for scene 88:<br />

88—master shot (wide) with both characters<br />

88A—single shot of Alfred

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