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Dialogue Editing

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206 DAMAGE REPAIR<br />

Table 12-1 Common Abbreviations for Shot Types<br />

Code Meaning Explanation<br />

FT Full take Complete take of scene from beginning to end, or the<br />

complete text blocked for this shot.<br />

FS False start Scene was stopped immediately after beginning because of<br />

acting mistake or technical problem. Action can restart<br />

within the same take after a false start.<br />

INC Incomplete Scene was stopped midway because of a problem or because<br />

the director needed only a portion of it.<br />

PU Pickup Take doesn’t begin at the top of the scene but at a later point<br />

because of midscene mistake or because the director wants<br />

just one section of the shot.<br />

WT Wild track Sound was recorded without picture because there was no<br />

(wild practicable way to record sound or because the location<br />

sound) mixer found sound problems.<br />

MOS Picture Scene shot without sound. This could be a silent cutaway or<br />

without an action shot. All slow-motion or speeded-up shots are<br />

sound fi lmed MOS.<br />

this point the most interesting are the sequence of shots and the presence of<br />

any wild sound. Location recordists commonly use abbreviations to describe<br />

takes. (See Table 12-1.)<br />

How Many Takes Are Available? If your damaged take is 12C/4, you can<br />

be reasonably sure that there are at least three other attempts at a good take.<br />

Of course, takes 1, 2, and 3 could be false starts or simply no good, but they’ll<br />

probably still give you a chance for replacement sound. There could easily be<br />

takes later than 4, so check the sound reports before winding to the location<br />

on the DAT just to see what you’re up against.<br />

Cue the DAT to the Correct Take If your sounds were recorded on a DAT,<br />

you’ll most likely have a start ID at the beginning of each take. Most useful.<br />

To fi nd your initial cue, fast-wind the tape to the approximate source timecode<br />

of your damaged take. Once safely within the original take, press “Backwards<br />

Index” on the DAT player to fi nd where it begins. Listen to the voice slate to<br />

confi rm that you’re within the correct take. If your damaged take is take 4,<br />

press Backwards Index four times (you’re already in take 4, so you have to<br />

subtract for that take, too). You’ll be cued to the beginning of take 1. Use the<br />

sound report as your map through the sound roll and use the index function<br />

to navigate to the available takes.<br />

Find Applicable Takes and Record Them Cue to the applicable sections of<br />

each alternate take and copy into the workstation. Check each one.

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