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Dialogue Editing

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Fixing Noises 201<br />

Repairing Distortion with De-Crackling<br />

Distortion can’t be removed. Really, it can’t, and your only recourse is to<br />

replace the distorted words with alternate material. However, when your<br />

back is against the wall and there’s no choice, de-click and de-crackle may<br />

help. Why? Look closely at the waveform of a distorted track and you’ll see<br />

two main problems. First, the waveform is truncated, like sawed-off pyramids.<br />

That gives you the ugly compression of a distorted sound. Second, the<br />

plateaus are jagged and rough, not unlike the waveform of a 78-rpm record.<br />

As with removing clothing rustle, repeated passes of a de-click utility followed<br />

by de-crackling may smooth the rough edges and even rebuild some<br />

of the waveform’s natural contours.<br />

Make a copy of the section of the waveform you’re repairing to get<br />

back to the original soundfi le if necessary. Processes like de-click and<br />

de-crackle often add a bit of level to a region, so make sure that there’s<br />

at least 3 dB of headroom in the original soundfi le when you start this<br />

operation. 2 It’s not good enough to lower the level through volume<br />

automation. You have to lower the level of the original fi le before<br />

making the copy. Or you can make a copy with the “Gain” AudioSuite<br />

processor, which will result in a new soundfi le with enough headroom<br />

to accommodate the peaks that will likely result from the de-click and<br />

de-crackle processes.<br />

Start with the de-clicker on a very high threshold setting. One of the<br />

few good things to say for distortion is that most of the damage is<br />

confi ned to the loudest material. That’s why you start with a very high<br />

threshold, leaving the undamaged majority of the signal unaffected. In<br />

essence, what you’re doing is aggressive processing on the topmost<br />

part of the waveform.<br />

After one very powerful pass, apply fi ve or six additional passes, each<br />

one less aggressive than its predecessor. Remember to keep the<br />

threshold high to avoid harming the undamaged, lower-level material.<br />

Repeat the same process with the de-crackler. Begin very aggressively<br />

and then progressively back off.<br />

Many restoration tools allow you to monitor the removed noises, switching<br />

between the dregs you’re removing and the cleaned results. This is handy for<br />

determining if you’re overprocessing. If you can hear components of the<br />

2 If you’re working with 24-bit soundfi les, you can afford to drop your level by 6 dB<br />

since you have such a huge dynamic range available.

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