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Dialogue Editing

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184 IMAGE, DEPTH, AND PERSPECTIVE<br />

Figure 11-4 The history of a perspective cut. On Dial A is the original region,<br />

crossing a perspective cut marker; the cut is seen on Dials C and D. The faded<br />

perspective cut is on Dials F and G. Note the very steep fadeout on Dial F. This<br />

provides a 6 dB midpoint attenuation, suffi cient to compensate for the “bump”<br />

normally caused by playing two phase-coherent sounds simultaneously.<br />

perspective cut, you fi rst begin with one continuous region. You perform an<br />

edit, likely at a picture-motivated location, and then split the region on to two<br />

tracks.<br />

Once split onto two tracks, the regions are overlapped and then crossfaded.<br />

The amount of overlap depends on the “rules” of the fi lm you’re working on<br />

and the transition softness or harshness you’re trying to achieve. Now begins<br />

the problem. Use the same −3 dB crossfade that you normally use and you’ll<br />

hear a rise during the crossfade.<br />

Because the material being played during the crossfade is precisely the same<br />

on both tracks, it plays together twice as loudly as a during a “normal” crossfade.<br />

Whereas 3 dB was enough attenuation to quell a rise in our fi rst example<br />

(refer to Figure 11-2), during a perspective crossfade we need 6 dB of midpoint<br />

attenuation to achieve unity. (See Figure 11.5.)

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