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Dialogue Editing

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Using the Right Edit 181<br />

<strong>Editing</strong> the Telephone Split Like it or not, the telephone split is part of the<br />

language of fi lm, so you’d best know how to do it. Here’s how:<br />

Mark each location change cut in the scene. Remember, these marks are<br />

based on picture, not sound, edits.<br />

Split the tracks at the picture cuts. You’ll edit onto four tracks:<br />

– Character A “live.” We’re with this character, so we hear his voice<br />

in a natural way. We hear this track only when seeing character A.<br />

– Character A “phone.” This is the phone voice of character A as<br />

heard by character B. We hear this track only when character B is<br />

on the screen.<br />

– Character B “live.” We’re with this character, so we hear her voice<br />

in a natural way. We hear this track only when seeing character B.<br />

– Character B “phone.” This is the phone voice of character B as heard<br />

by character A. We hear this track only when character A is on the<br />

screen.<br />

From the moment the phones are picked up, edit two sets of room tone:<br />

one for the live voice and another for the disembodied voice coming<br />

over the phone. Phone noise doesn’t come and go with speech, like a<br />

walkie-talkie. Instead, there’s a constant noise fl oor coming over the<br />

phone.<br />

Once you edit the tracks, removing all unnecessary noises, fi xing<br />

articulations, and doing all of the things you normally do with<br />

dialogue, soften (lengthen) the perspective cuts a bit. Usually, two to<br />

three frames of crossfade will do, but it depends on the effect you’re<br />

after as well as the relative noisiness of the tracks. (See Figure 11-1.)<br />

Using the Right Edit<br />

During a crossfade, two sounds are of course playing at once. Ideally, there’s<br />

neither a “bump” from excess energy nor a “hole” from a loss of energy. Most<br />

of the time you don’t pay much attention to this. If you set up your preferences<br />

correctly (and you’re not sharing the machine with another editor who<br />

changes your preferences while you sleep), everything ought to work well.<br />

But what if you try a perspective cut and something goes terribly wrong—<br />

your edits bump. What happened?<br />

Crossfades<br />

Normally you’re cutting or crossfading between two different sounds. (See<br />

Figure 11-2.) Even when you’re crossfading between different parts of the

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