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Dialogue Editing

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Perspective 177<br />

productions, so you’re expected to “box-mix” the tracks in less time, not more,<br />

than you’d get for a mix on a mixing stage. Still, by planning your tracks well<br />

and knowing what’s important in each shot, you can develop rich, deep<br />

scenes that will survive even in-the-box mixes.<br />

Focusing on One Character in a Group<br />

Imagine a choir singing with our protagonist standing on the second riser.<br />

The scene begins with a wide shot, and we hear the whole choir singing. As<br />

the camera slowly dollies toward our herione, we want to call attention to her<br />

voice. We may do this purely for “realism”—to sense more of her voice as we<br />

approach, providing another layer to the sound. Or we may want to psychologically<br />

focus on her, to refl ect on what we learned of her in the last scene<br />

or to telegraph something soon to happen. In the mix we might subtly lower<br />

the choir’s tracks to lend her an unnatural aura of isolation.<br />

Achieving Focus in Common Situations<br />

Whatever your objectives, you’ll need to create a clean sync track with nothing<br />

but the character’s voice that you can mix with the track from the wide shot.<br />

Normally, this is done with postsync (ADR), where you prepare the actress’s<br />

lines and then rerecord her singing, sync to picture. Rerecording singing is<br />

in many ways easier than rerecording spoken dialogue, since most music<br />

carries a predictable rhythm. The actress need but learn the “quirks” in her<br />

onscreen performance to make a good match. (Chapter 15, ADR, discusses<br />

how to spot the shots, prepare the paperwork, and record and edit the<br />

lines.)<br />

A similar situation is a dolly shot that moves down a line of football players<br />

attempting to sing the national anthem. As we approach an athlete we hear<br />

his voice strengthen, hold and fade away as we pass, only to be overtaken by<br />

the next one entering the frame. In this case, you’ll record ADR for each of<br />

the featured characters, panning (maybe) and fading (certainly) the lines as<br />

the camera moves down the line. If, when approaching individual players,<br />

you can hear their voices on the original recording, you’ll need to replace the<br />

take with a less specifi c version. Otherwise, you run the risk of hearing<br />

someone singing with himself.<br />

Perspective<br />

In a scene with two characters, the sound level of each character often remains<br />

the same regardless of who’s on screen, as though we’re sitting somewhere

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