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Dialogue Editing

Dialogue Editing

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176 IMAGE, DEPTH, AND PERSPECTIVE<br />

Split off the regions you want to separate from the rest of the scene. You’ll<br />

manipulate these separated regions later, in the premix. A tiny bit more<br />

volume here, a little less there, wetter, sharper, duller. 2 If you want to push a<br />

shot further back toward the screen, split it off so that the mixer can change<br />

the EQ to darken the sound, reduce the level a bit to make it less prominent,<br />

or create a little reverb. 3 Even a tiny amount of trickery will create distance<br />

between foreground dialogue and a manipulated background element, and<br />

the process can be used to imply physical, emotional, or social separation.<br />

Depth and the Mixer<br />

Ultimately, most of the depth in a scene comes from the countless tiny fader<br />

moves that the mixer executes while predubbing. “Microdynamic control,”<br />

you might say. The fi nesse of the mixing process pulls one shot from the<br />

screen and pushes another back, so plan the tracks so that you and the mixer<br />

can take advantage of your editing fantasies. Prepare tracks that seduce the<br />

mixer into playing with depth.<br />

If, on the other hand, you don’t dissect your tracks enough to let them talk<br />

to you, or if you merely “process” your tracks in a workstation rather than<br />

giving them the time they need in a proper dialogue premix, you probably<br />

won’t achieve the separation and depth you’re seeking. If you limit and compress<br />

as a substitute for manual fader moves, you clog the air within the<br />

tracks and the light in the conversation will darken. There’s a reason that<br />

dialogue is premixed on a dubbing stage.<br />

I don’t mean that you can’t achieve a decent dialogue premix with a workstation.<br />

It can be done, but you need time and a decent interface that encourages<br />

you to constantly interact with your tracks. You have to work with a controller<br />

whose latency is small enough and whose fader resolution is high enough to<br />

allow for instant, fi ne adjustments. Even with the right tools, however, you’ll<br />

probably spend as much money—and a lot more time—doing a competent<br />

dialogue premix in a workstation as you’d spend on a budget board mix.<br />

Unfortunately, mixing “in the box” is usually associated with low-budget<br />

2 The English language is not “rich” when it comes to describing sound qualities. Often<br />

the most effi cient way to discuss sound is through metaphor. Hence, descriptions such as<br />

“wet” (reverberant), “dry” (little or no reverb), “sharp” (rich in high frequency, when<br />

describing nonmusical sounds; high in pitch when describing musical sounds), and “dull”<br />

(poor in high-frequency elements; the opposite of “bright”).<br />

3 Under normal circumstances it’s nuts to add reverb to a track while you’re working in<br />

a cutting room. When I say “add reverb” I mean organize your tracks in such a way that<br />

the mixer can easily add reverb (or EQ or dynamics or delay) to the shot.

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